setOwner: Difference between revisions

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Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI ([[agents]] are an exception to this rule).  
Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI ([[agents]] are an exception to this rule).  
Using command in an unintended way will display an on-screen warning and log a message to .rpt file.<br>
Using command in an unintended way will display an on-screen warning and log a message to .rpt file.<br>
To transfer ownership of all units in a group properly, use [[setGroupOwner]] instead.
To transfer ownership of all AI units in a group properly, use [[setGroupOwner]] instead.


|= Description
|= Description

Revision as of 13:52, 4 February 2015

Hover & click on the images for description

Description

Description:
From server machine, change the ownership of an object to a given client. Returns true if locality was changed.
Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI (agents are an exception to this rule). Using command in an unintended way will display an on-screen warning and log a message to .rpt file.
To transfer ownership of all AI units in a group properly, use setGroupOwner instead.
Groups:
Uncategorised

Syntax

Syntax:
object setOwner clientID
Parameters:
object: Object -
clientID: Number - clientID of the new owner
Return Value:
Boolean

Examples

Example 1:
_someObject setOwner 12;
Example 2:
_someObject setOwner (owner _playerObject);

Additional Information

See also:
owner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on January 7, 2015 - 18:28 (UTC)
Killzone Kid
The ownership can only be given from server to client. For some reason the server cannot return ownership back with this command.