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(Testing Command template. Moved IDD Index to http://wiki.benargee.com/IDD_Ama_3 for now)
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{{Command|= Comments
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| arma2 |= Game name
|1.00|= Game version
|arg= global |= Arguments in MP
|eff= local |= Effects in MP
|jip= true |= JIP Compatibility in MP
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| Unit or object will say given sound in 3D Space.
This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command.
Compare this with [[say2D]] which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound.
Sound is defined in CfgSound of the [[Description.ext]]. |= Description
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| unit '''say3D''' sound |= Syntax
|p1= unit: [[Object]] -  |= PARAMETER1
|p2= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3
| [[Nothing]] |= RETURNVALUE
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|s2= [unit, target] '''say3D''' sound |=
|p21= unit: [[Object]] -  |= PARAMETER1
|p22= target: [[Object]] |= PARAMETER2
|p23= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3
|r2= [[Nothing]]|=
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|x1= <code> helicopter1 [[say3D]] "Fortunateson"</code> |= Example 1
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| [[say]], [[say2D]], [[playSound]], [[createSoundSource]] |= SEEALSO
|  |= MPBEHAVIOUR
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}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 7 March 2013
<dt class="note">[[User:Rocket|Rocket]]<dd class="note">
The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 03:03, 20 February 2015

Hover & click on the images for description

Description

Description:
Unit or object will say given sound in 3D Space. This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. Sound is defined in CfgSound of the Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
unit say3D sound
Parameters:
unit: Object -
sound: String - classname. Defined in Description.ext
Return Value:
Nothing

Alternative Syntax

Syntax:
[unit, target] say3D sound
Parameters:
unit: Object -
target: Object
sound: String - classname. Defined in Description.ext
Return Value:
Nothing

Examples

Example 1:
helicopter1 say3D "Fortunateson"

Additional Information

See also:
saysay2DplaySoundcreateSoundSource

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 7 March 2013
Rocket
The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.

Bottom Section