getHideFrom: Difference between revisions
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m (Removed incorrect note about command being non functional. Revised return position array description. This command has always worked as expected in all Arma titles.) |
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| Returns the [[Position]] where object believes the enemy to be, presumably by extrapolating the expected postion based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position. | | Returns the [[Position]] where object believes the enemy to be, presumably by extrapolating the expected postion based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position. |= Description | ||
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|p2= enemy: [[Object]] |= Parameter 2 | |p2= enemy: [[Object]] |= Parameter 2 | ||
| [[Array]] - format [[getHideFrom]] - The | | [[Array]] - format [[getHideFrom]] - The suspected position of the enemy. The Z coordinate is raised, possibly representing the AI aiming point (centre of torso for human units)|= Return value | ||
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Revision as of 23:56, 5 July 2015
Description
- Description:
- Returns the Position where object believes the enemy to be, presumably by extrapolating the expected postion based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = object getHideFrom enemy
- Parameters:
- object: Object
- enemy: Object
- Return Value:
- Array - format getHideFrom - The suspected position of the enemy. The Z coordinate is raised, possibly representing the AI aiming point (centre of torso for human units)
Examples
- Examples:
- Example needed
Additional Information
- See also:
- findCoversetHideBehindisHidden
Notes
-
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Notes
Bottom Section
- Posted on April 25, 2015 - 07:15 (UTC)
- Benargee
- This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample