stop: Difference between revisions
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|x1= <code>loon1 stop [[true]]</code> |= Example 1 | |x1= <code>loon1 [[stop]] [[true]]</code> |= Example 1 | ||
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Revision as of 20:15, 15 June 2015
Description
- Description:
- Stop AI unit.
Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.
It may still change the stance if deemed appropriate (e.g. under fire).
Use disableAI to disable specific AI capabilities. - Groups:
- Uncategorised
Syntax
- Syntax:
- unitName stop shouldStop
- Parameters:
- unitName: Object
- shouldStop: Boolean
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- stoppeddoStopcommandStop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
This command appears to be local only.
--Leo15745 13:21, 6 January 2011 (CET)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control