triggerAttachVehicle: Difference between revisions

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m (template:command argument fix)
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*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''.  
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''.  
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.  
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.  
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to '''"VEHICLE"'''. |= Description
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to '''"VEHICLE"'''. |DESCRIPTION=
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| triggerName '''triggerAttachVehicle''' objects |= Syntax
| triggerName '''triggerAttachVehicle''' objects |SYNTAX=


|p1= triggerName: [[Object]] |= Parameter 1
|p1= triggerName: [[Object]] |PARAMETER1=


|p2= objects: [[Array]]|= Parameter 2
|p2= objects: [[Array]]|PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>trigger '''triggerAttachVehicle''' <nowiki>[</nowiki>[[player]]<nowiki>];</nowiki></code> |= Example 1
|x1= <code>trigger '''triggerAttachVehicle''' <nowiki>[</nowiki>[[player]]<nowiki>];</nowiki></code> |EXAMPLE1=


|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> |= Example 2
|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> |EXAMPLE2=
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| [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[attachedObject]], [[triggerAttachedVehicle]], [[triggerAttachObject]] |= See also
| [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[attachedObject]], [[triggerAttachedVehicle]], [[triggerAttachObject]] |SEEALSO=


}}
}}

Revision as of 14:50, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to "VEHICLE".
Groups:
Uncategorised

Syntax

Syntax:
triggerName triggerAttachVehicle objects
Parameters:
triggerName: Object
objects: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player];
Example 2:
trigger triggerAttachVehicle [];

Additional Information

See also:
attachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjectattachedObjecttriggerAttachedVehicletriggerAttachObject

Notes

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Only post proven facts here! Add Note

Notes

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