alive: Difference between revisions
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Killzone Kid (talk | contribs) (example) |
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|x1= <code>?!([[alive]] [[player]]) : [[exit]]</code> |= Example 1 | |x1= SQS: <code>?!([[alive]] [[player]]) : [[exit]]</code> |= Example 1 | ||
|x2= SQF: <code>[[if]] (![[alive]] [[player]]) [[exitWith]] {};</code> |= Example 2 | |||
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Revision as of 17:23, 19 June 2015
Description
- Description:
- Check if given vehicle/person/building is alive (i.e. not dead or destroyed).
- Groups:
- Uncategorised
Syntax
- Syntax:
- alive object
- Parameters:
- object: Object to test
- Return Value:
- Boolean: true when alive, false when dead
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.
--
If you're determining whether a unit is still viable, you might also want to look at canMove, canFire and canStand. nomdeplume 12:45, 16 November 2009 (CET)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Notes: Improper Formatting