alive: Difference between revisions

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|x1= <code>?!([[alive]] [[player]]) : [[exit]]</code> |= Example 1
|x1= SQS: <code>?!([[alive]] [[player]]) : [[exit]]</code> |= Example 1
|x2= SQF: <code>[[if]] (![[alive]] [[player]]) [[exitWith]] {};</code> |= Example 2
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Revision as of 17:23, 19 June 2015

Hover & click on the images for description

Description

Description:
Check if given vehicle/person/building is alive (i.e. not dead or destroyed).
Groups:
Uncategorised

Syntax

Syntax:
alive object
Parameters:
object: Object to test
Return Value:
Boolean: true when alive, false when dead

Examples

Example 1:
SQS: ?!(alive player) : exit
Example 2:
SQF: if (!alive player) exitWith {};

Additional Information

See also:
setDamagedamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed. -- If you're determining whether a unit is still viable, you might also want to look at canMove, canFire and canStand. nomdeplume 12:45, 16 November 2009 (CET)

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