allDeadMen: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 31: Line 31:


<dd class="notedate">Posted on 17 Oct, 2009
<dd class="notedate">Posted on 17 Oct, 2009
<dt class="note">'''[[User:Pierre MGI|Pierre MGHI]]'''<dd class="note">
<dt class="note">'''[[User:Pierre MGI|Pierre MGI]]'''<dd class="note">


As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.

Revision as of 03:15, 15 October 2015

Hover & click on the images for description

Description

Description:
Return a list of dead units including agents. Dead unit might be inside vehicle.
Groups:
Uncategorised

Syntax

Syntax:
allDeadMen
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDeadMen;

Additional Information

See also:
allDeadallUnitsallGroupsplayableUnitsswitchableUnitsunitsvehiclesallCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 17 Oct, 2009
Pierre MGI
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0. Use the configfile "side" instead: 0 = [] spawn {while {true} do {sleep 0.1; _westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen; hintSilent format ["East killed: %1",_westScore]};};

Bottom Section