Eden Editor: Actions: Difference between revisions
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==== SelectGroupMode ==== | ==== SelectGroupMode ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the ''Compositions'' mode. The same as when you press F2. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SelectMarkerMode ==== | ==== SelectMarkerMode ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the ''Markers'' mode. The same as when you press F6. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SelectModuleMode ==== | ==== SelectModuleMode ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the ''Systems'' mode. The same as when you press F5. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SelectObjectMode ==== | ==== SelectObjectMode ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the ''Objects'' mode. The same as when you press F1. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SelectSubmode1 ==== | ==== SelectSubmode1 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the first submode. Based on the selected mode; for example it's ''BLUFOR'' when ''Objects'' mode is selected. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SelectSubmode2 ==== | ==== SelectSubmode2 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the second submode. Based on the selected mode; for example it's ''BLUFOR'' when ''OPFOR'' mode is selected. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SelectSubmode3 ==== | ==== SelectSubmode3 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the third submode. Based on the selected mode; for example it's ''Independent'' when ''Objects'' mode is selected. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SelectSubmode4 ==== | ==== SelectSubmode4 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the fourth submode. Based on the selected mode; for example it's ''Civilian'' when ''Objects'' mode is selected. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SelectSubmode5 ==== | ==== SelectSubmode5 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the fifth submode. Based on the selected mode; for example it's ''Props'' when ''Objects'' mode is selected. | |||
| <!-- State --> | |||
|- | |||
| <!-- Title --> | |||
==== SelectTriggerMode ==== | |||
| <!-- Description --> | |||
Select the ''Triggers'' mode. The same as when you press F3. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SelectUnit ==== | ==== SelectUnit ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the entity under cursor. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- | ||
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==== SelectWaypointMode ==== | ==== SelectWaypointMode ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the ''Waypoints'' mode. The same as when you press F4. | |||
| <!-- State --> | | <!-- State --> | ||
|- | |- |
Revision as of 11:55, 3 November 2015
Actions are engine operations used by Menu Bar and are available for scripting.
Perform an action:
do3DENAction "actionName"
Get action state, can be 0 or 1. Available only for selected actions; when an action doesn't have any state, -1 is returned.
get3DENActionState "actionName"
List
Action | Description | State |
---|---|---|
AddUnitToSel |
Add entity under cursor to selection, the same as when you press Ctrl + LMB on an entity |
|
AddWaypoint |
Add quick waypoint to currently selected entities / groups. The same as when you press Shift + RMB. |
|
CenterCameraOnPlayer |
Move camera to player's position. |
|
ClearSelections |
Cancel the current selection. |
|
CopyUnit |
Copy all selected entities. The same as when you press Ctrl + C. |
|
CutUnit |
Cut all selected entities. The same as when you press Ctrl + X. |
|
DeleteUnits |
Delete all selected entities. The same as when you press Delete key. |
|
Exit3DEN |
Exit the Eden Editor, with a prompt asking for confirmation being displayed first. The same as when you press Escape key. |
|
ForceToFormation |
Move all selected group members to their default formation positions. |
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LevelOutObjects |
Orient all selected entities to sea normal. |
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LevelWithSurface |
Orient all selected entities to terrain normal. |
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MissionExportMP |
Export the scenario to multiplayer scenarios. |
|
MissionExportSP |
Export the scenario to scenario scenarios. |
|
MissionLoad |
Show "Open Scenario" window. |
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MissionNew |
Show "New Scenario" window. |
|
MissionPartIntro |
Select Intro phase. |
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MissionPartMission |
Select Scenario phase. |
|
MissionPartOutroLoose |
Select Outro - Lose phase. |
|
MissionPartOutroWin |
Select Outro - Win phase. |
|
MissionPreview |
Preview the scenario in singleplayer. |
|
MissionPreviewBriefing |
Preview the scenario in singleplayer with briefing. |
|
MissionPreviewMP |
Preview the scenario in multiplayer. |
|
MissionSave |
Save the scenario. If it hasn't been saved yet, open "Save Scenario" window. |
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MissionSaveAs |
Open "Save Scenario" window. |
|
MoveGridToggle |
Toggle translation grid. |
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OpenAttributes |
Open attributes of selected entities. |
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OptionsAudio |
Open Audio Options window. |
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OptionsControls |
Open Controls Options window. |
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OptionsGame |
Open Game Options window. |
|
OptionsVideo |
Open Video Options window. |
|
PasteUnit |
Paste copied entities. The same as when you press Ctrl + V. |
|
PasteUnitOrig |
Paste copied entities on their original positions. The same as when you press Ctrl + Shift + V. |
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Redo |
Redo the undone operation. |
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RotateGridToggle |
Toggle rotation grid. |
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ScaleGridToggle |
Toggle area scaling grid. |
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SearchCreate |
Switch focus to asset browser search field. |
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SearchEdit |
Switch focus to entity list search field. |
|
SelectAllOnScreen |
Select all entities currently visible on the screen. |
|
SelectGroupMode |
Select the Compositions mode. The same as when you press F2. |
|
SelectMarkerMode |
Select the Markers mode. The same as when you press F6. |
|
SelectModuleMode |
Select the Systems mode. The same as when you press F5. |
|
SelectObjectMode |
Select the Objects mode. The same as when you press F1. |
|
SelectSubmode1 |
Select the first submode. Based on the selected mode; for example it's BLUFOR when Objects mode is selected. |
|
SelectSubmode2 |
Select the second submode. Based on the selected mode; for example it's BLUFOR when OPFOR mode is selected. |
|
SelectSubmode3 |
Select the third submode. Based on the selected mode; for example it's Independent when Objects mode is selected. |
|
SelectSubmode4 |
Select the fourth submode. Based on the selected mode; for example it's Civilian when Objects mode is selected. |
|
SelectSubmode5 |
Select the fifth submode. Based on the selected mode; for example it's Props when Objects mode is selected. |
|
SelectTriggerMode |
Select the Triggers mode. The same as when you press F3. |
|
SelectUnit |
Select the entity under cursor. |
|
SelectWaypointMode |
Select the Waypoints mode. The same as when you press F4. |
|
SurfaceSnapDisable |
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SurfaceSnapEnable |
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SurfaceSnapToggle |
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ToggleMap |
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ToggleMap |
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ToggleMapIDs |
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ToggleMapTextures |
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ToggleUnitSel |
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ToggleVision |
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Undo |
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VerticalASL |
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VerticalATL |
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VerticalToggle |
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WidgetCoord |
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WidgetDisable |
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WidgetNone |
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WidgetRotation |
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WidgetScale |
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WidgetSpaceLocal |
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WidgetSpaceWorld |
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WidgetToggle |
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WidgetTranslation |