Eden Editor: Actions
Actions are engine operations used by Menu Bar and are available for scripting.
Perform an action:
Get action state, can be 0 or 1. Available only for selected actions (see the State column below); when an action doesn't have any state, -1 is returned.
Action | Description | State |
---|---|---|
AddCustomConnection |
No implemented. Can only happen through context menu. |
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AddRandomStart |
Initializes the Set Random Start action. Same as if selecting the option in the context menu. At least one marker must be selected. |
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AddUnitToSel |
Add entity under cursor to selection, the same as when you press Ctrl + on an entity |
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AddWaypoint |
Add quick waypoint to currently selected entities / groups. The same as when you press ⇧ Shift + . |
|
CenterCameraOnPlayer |
Move camera to player's position. |
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ChangeSeat |
No implemented. Can only happen through context menu. |
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ClearSelections |
Cancel the current selection. |
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CopyUnit |
Copy all selected entities. The same as when you press Ctrl + C. |
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CreateAndChangeComment |
Create a comment under cursor and open its attributes window. |
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CreateComment |
Create a comment under cursor. |
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CreateCustomComposition |
Create a composition from selected objects. |
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CutUnit |
Cut all selected entities. The same as when you press Ctrl + X. |
|
DeleteCustomComposition |
Delete a composition. |
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DeleteUnits |
Delete all selected entities. The same as when you press Del. |
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EditCustomComposition |
Edit a composition. |
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Exit3DEN |
Exit the Eden Editor, with a prompt asking for confirmation being displayed first. The same as when you press Esc. |
|
ForceToFormation |
Move all selected group members to their default formation positions. |
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GroupWith |
Initializes the Group With action. Same as if selecting the option in the context menu. At least one group must be selected. |
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LevelOutObjects |
Orient all selected entities to sea normal. |
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LevelWithSurface |
Orient all selected entities to terrain normal. |
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MissionExportMP |
Export the scenario to multiplayer scenarios. |
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MissionExportSP |
Export the scenario to scenario scenarios. |
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MissionLoad |
Show "Open Scenario" window. |
|
MissionMerge |
Opens the merge UI. |
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MissionNew |
Show "New Scenario" window. |
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MissionPartIntro |
Select Intro phase. |
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MissionPartMission |
Select Scenario phase. |
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MissionPartOutroLoose |
Select Outro - Lose phase. |
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MissionPartOutroWin |
Select Outro - Win phase. |
|
MissionPreview |
Preview the scenario in singleplayer. |
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MissionPreviewBriefing |
Preview the scenario in singleplayer with briefing. |
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MissionPreviewMP |
Preview the scenario in multiplayer. |
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MissionSave |
Save the scenario. If it has not been saved yet, open "Save Scenario" window. |
|
MissionSaveAs |
Open "Save Scenario" window. |
|
MoveGridDecrease |
Decreases the move grid by 0.25 m. If this grid doesn't exist a new entry is added to the drop down menu in the toolbar (3.75 m (Custom)). Also triggers OnMoveGridDecrease event. |
|
MoveGridIncrease |
Increases the move grid by 0.25 m. If this grid doesn't exist a new entry is added to the drop down menu in the toolbar (3.75 m (Custom)). Also triggers OnMoveGridIncrease event. |
|
MoveGridToggle |
Toggle translation grid. |
|
OpenAttributes |
Open attributes of selected entities. |
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OpenIntelDisplay |
Opens the Edit: Environment UI. |
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OpenRequiredAddons |
Opens the required addons UI. |
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OpenSteamPublishDialog |
Open Steam Publish Options window. |
|
OptionsAudio |
Open Audio Options window. |
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OptionsControls |
Open Controls Options window. |
|
OptionsGame |
Open Game Options window. |
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OptionsVideo |
Open Video Options window. |
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PasteUnit |
Paste copied entities. The same as when you press Ctrl + V. |
|
PasteUnitOrig |
Paste copied entities on their original positions. The same as when you press Ctrl + ⇧ Shift + V. |
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PublishCustomComposition |
Opens the Workshop Composition Management UI. At least one custom composition has to be selected in the asset browser (right panel). |
|
Redo |
Redo the undone operation. |
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RestoreEditTreeExpansion |
Restores previous state of the nodes in the entity browser (left panel). |
|
RotateGridDecrease |
Decreases the rotation grid by 5°. If this grid doesn't exist a new entry is added to the drop down menu in the toolbar (15 ° (Custom)). Also triggers OnRotateGridDecrease event. |
|
RotateGridIncrease |
Decreases the rotation grid by 5°. If this grid doesn't exist a new entry is added to the drop down menu in the toolbar (15 ° (Custom)). Also triggers OnRotateGridIncrease event. |
|
RotateGridToggle |
Toggle rotation grid. |
|
ScaleGridToggle |
Toggle area scaling grid. |
|
SearchCreate |
Switch focus to asset browser search field. |
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SearchEdit |
Switch focus to entity list search field. |
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SelectAllOnScreen |
Select all entities currently visible on the screen. |
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SelectGroupMode |
Select the Compositions mode. The same as when you press F2. |
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SelectLayerAllDescendants |
Select all entities in selected layers and all sub-layers. |
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SelectLayerChildren |
Select all entities directly in selected layers. |
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SelectMarkerMode |
Select the Markers mode. The same as when you press F6. |
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SelectModuleMode |
Select the Systems mode. The same as when you press F5. |
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SelectObjectMode |
Select the Objects mode. The same as when you press F1. |
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SelectSubmode1 |
Select the first sub-mode. Based on the selected mode; for example it is BLUFOR when Objects mode is selected. |
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SelectSubmode2 |
Select the second submode. Based on the selected mode; for example it is OPFOR when Objects mode is selected. |
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SelectSubmode3 |
Select the third sub-mode. Based on the selected mode; for example it is Independent when Objects mode is selected. |
|
SelectSubmode4 |
Select the fourth sub-mode. Based on the selected mode; for example it is Civilian when Objects mode is selected. |
|
SelectSubmode5 |
Select the fifth sub-mode. Based on the selected mode; for example it is Props when Objects mode is selected. |
|
SelectSubmode6 |
Select the sixth sub-mode. Based on the selected mode; for example it is Custom when Compositions mode is selected. |
|
SelectTriggerMode |
Select the Triggers mode. The same as when you press F3. |
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SelectUnit |
Select the entity under cursor. |
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SelectWaypointMode |
Select the Waypoints mode. The same as when you press F4. |
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SetFlyingHeight |
Move selected entities to default flying height. Only available for flying objects, i.e., planes and helicopters. |
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SetTriggerOwner |
Initializes the Set Trigger Owner action. Same as if selecting the option in the context menu. At least one trigger must be selected. |
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SetWaypointActivation |
Initializes the Set Waypoint Activation action. Same as if selecting the option in the context menu. At least one waypoint must be selected. |
|
SnapToSurface |
Snap selected entities to the ground. |
|
SubmodeToggle |
Toggle sub-mode (browse through all available ones). |
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SurfaceSnapDisable |
Toggle surface snap off. |
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SurfaceSnapEnable |
Toggle surface snap on. |
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SurfaceSnapToggle |
Toggle surface snap on/off. |
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SyncWith |
Initializes the Synch With action. Same as if selecting the option in the context menu. At least syncable entity must be selected. |
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ToggleMap |
Toggle map on/off. |
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ToggleMapIDs |
Toggle map IDs on/off. |
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ToggleMapTextures |
Toggle map textures on/off. |
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TogglePlaceEmptyVehicle |
Toggle place empty vehicles on/off. |
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ToggleUnitSel |
Toggle entity selection on/off. |
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Undo |
Undo the last operation. |
|
Unknown |
Engine placeholder. Not implemented. |
|
VerticalASL |
Set vertical mode to ASL (Above Sea Level). |
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VerticalATL |
Set vertical mode to ATL (Above Terrain Level). |
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VerticalToggle |
Toggle vertical mode. |
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WidgetArea |
Toggle area widget on. |
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WidgetCoord |
Toggle widget coordinate space between global and local. |
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WidgetNone |
Toggle widget off. |
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WidgetRotation |
Toggle rotation widget on. |
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WidgetScale |
Toggle scaling widget on. |
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WidgetSpaceLocal |
Set widget coordinate space to local. |
|
WidgetSpaceWorld |
Set widget coordinate space to global. |
|
WidgetToggle |
Toggle widget (browse through all available widget types). |
|
WidgetTranslation |
Toggle translation widget on. |