getMissionConfigValue: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (1st tier) |
m (1.56) |
||
Line 2: | Line 2: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | |arma3|= Game name | ||
|1. | |1.56|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:20, 22 February 2016
Description
- Description:
- Returns value of given scenario attribute from the 1st tier. The attribute can be defined on multiple places, the commands checks them in the following order:
- External Description.ext file
- Eden Editor scenario attribute
- Groups:
- Uncategorised
Syntax
- Syntax:
- getMissionConfigValue attribute
- Parameters:
- attribute: String - attribute name
- Return Value:
- Number, String or Array, depending on the attribute value type. Nil when the attribute is undefined.
Alternative Syntax
- Syntax:
- getMissionConfigValue [attribute, defaultValue]
- Parameters:
- attribute: String - attribute name
- defaultValue: Any - value used when the attribute is undefined
- Return Value:
- Number, String or Array, depending on the attribute value type. Default value when the attribute is undefined.
Examples
- Example 1:
_respawnDelay = getMissionConfigValue ["respawnDelay",0]
Returns respawn delay value. Replaces the previous approach which would scan only the external Description.ext file, but ignore the value set in the Eden Editor:_respawnDelay = getNumber (missionConfigFile >> "respawnDelay"); // Old approach
Additional Information
- See also:
- getMissionConfig missionConfigFile
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes