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| [[say]], [[say3D]], [[playSound]], [[createSoundSource]] |= | | [[say]], [[say3D]], [[playSound]], [[createSoundSource]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
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Revision as of 10:36, 7 April 2019
Description
- Description:
- Plays given sound in 2D
- Groups:
- Uncategorised
Syntax 1
- Syntax:
- from say2D sound
- Parameters:
- from: Object - origin of the sound
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- Return Value:
- Nothing
Syntax 2
- Syntax:
- from say2D [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- [sound, maxTitlesDistance, speed]: Array
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed (Optional): Number - pitch of the sound. Default: 1.
- Return Value:
- Nothing
Syntax 3
- Syntax:
- [from, to] say2D sound
- Parameters:
- [from, to]: Array
- from: Object - origin of the sound
- to: Object - target
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- Return Value:
- Nothing
Syntax 4
- Syntax:
- [from, to] say2D [sound, maxTitlesDistance, speed]
- Parameters:
- [from, to]: Array
- from: Object - origin of the sound
- to: Object - target
- [sound, maxTitlesDistance, speed]: Array
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed (Optional): Number - pitch of the sound. Default: 1.
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- saysay3DplaySoundcreateSoundSource
Notes
-
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