ctrlCreate – Talk
(Created page with "I have found that the button closes after an "OnMouseButtonUp" event, however ctrlRemoveAllEventHandlers does not work in removing it, and ctrlRemoveEventHandler canno...") |
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_ctrl [[ctrlSetText]] "Button"; | _ctrl [[ctrlSetText]] "Button"; | ||
_ctrl [[ctrlSetEventHandler]] ["MouseButtonDown", "(_this select 0) [[ctrlEnable]] false"];</code><br> | _ctrl [[ctrlSetEventHandler]] ["MouseButtonDown", "(_this select 0) [[ctrlEnable]] false"];</code><br> | ||
Also, if the control is being created in a display that is not the active display, it will not be shown. | Also, if the control is being created in a display that is not the active display, it will not be shown.<br> | ||
One more edit before I have to leave because this is really funny, while testing the above statement, I was creating controls on various displays, and I created one on the main menu which did not show up until leaving the editor. -[[User:DreadedEntity|DreadedEntity]] ([[User talk:DreadedEntity|talk]]) 22:12, 6 February 2016 (CET) |
Revision as of 22:12, 6 February 2016
I have found that the button closes after an "OnMouseButtonUp" event, however ctrlRemoveAllEventHandlers does not work in removing it, and ctrlRemoveEventHandler cannot be used due to not knowing the id# for the event.
However, interestingly, you can set a "MouseButtonDown" event through code (ctrlSetEventHandler or ctrlAddEventHandler) and disable the control (ctrlEnable), preventing the MouseButtonUp event from firing, but giving the appearance
of being clicked.
_ctrl = (findDisplay 12345) ctrlCreate ["RscButtonMenu", 2];
_ctrl ctrlSetText "Button";
_ctrl ctrlSetEventHandler ["MouseButtonDown", "(_this select 0) ctrlEnable false"];
Also, if the control is being created in a display that is not the active display, it will not be shown.
One more edit before I have to leave because this is really funny, while testing the above statement, I was creating controls on various displays, and I created one on the main menu which did not show up until leaving the editor. -DreadedEntity (talk) 22:12, 6 February 2016 (CET)