drawEllipse: Difference between revisions
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|p2= [center, a, b, angle, color, fill]: [[Array]] | |p2= [center, a, b, angle, color, fill]: [[Array]] | ||
|p3= center: [[Array]] - center of ellipse in format [[Position2D]], [[Position3D]] or [[Object]] |= Parameter 3 | |p3= center: [[Array]] or [[Object]] - center of ellipse in format [[Position2D]], [[Position3D]] or [[Object]] |= Parameter 3 | ||
|p4= a: [[Number]] - horizontal(x) radius |= Parameter 4 | |p4= a: [[Number]] - horizontal(x) radius |= Parameter 4 | ||
|p5= b: [[Number]] - vertical(y) radius |= Parameter 5 | |p5= b: [[Number]] - vertical(y) radius |= Parameter 5 |
Revision as of 21:55, 9 February 2016
Description
- Description:
- Draws an ellipse on the map. Just like with marker or trigger area, negative a and b will result in hexagon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map drawEllipse [center, a, b, angle, color, fill]
- Parameters:
- map: Control
- [center, a, b, angle, color, fill]: Array
- center: Array or Object - center of ellipse in format Position2D, Position3D or Object
- a: Number - horizontal(x) radius
- b: Number - vertical(y) radius
- angle: Number - angle of rotation in degrees
- color: Array - line color in format [r,g,b,a]
- fill: String - fill texture. If texture is not empty, line color is ignored
- Return Value:
- Nothing
Examples
- Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawEllipse [ player, 10, 10, 0, [1, 0, 0, 1], "" ]; _this select 0 drawEllipse [ player, -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)" ]; _this select 0 drawEllipse [ player, -10, -10, 90, [0, 0, 1, 1], "" ]; }];
Additional Information
- See also:
- drawArrowdrawIcondrawLinedrawRectangle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 7, 2015 - 21:28 (UTC)
- Waffle SS.
- Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.