drawIcon: Difference between revisions
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[[findDisplay]] 12 [[displayCtrl]] 51 [[drawIcon]] ['iconStaticMG',[1,0,0,1],[[getPos]] [[player]],24,24,[[getDir]] [[player]],'Player Vehicle',1,0.03,'TahomaB','right']; | [[findDisplay]] 12 [[displayCtrl]] 51 [[drawIcon]] ['iconStaticMG',[1,0,0,1],[[getPos]] [[player]],24,24,[[getDir]] [[player]],'Player Vehicle',1,0.03,'TahomaB','right']; | ||
};</code> | };</code> | ||
</dd> | |||
</dl> | |||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on October 13, 2016 - 21:12 (UTC)</dd> | |||
<dt class="note">[[User:Icaruk|Icaruk]]</dt> | |||
<dd class="note"> | |||
You can find the possible icons if you unPBO<code>@ui_f_data.pbo<br></code> | |||
on this folder:<br> | |||
<code>ui_f_data\map\vehicleicons</code><br> | |||
For example:<br> | |||
If you want to use "iconman_ca.paa" you will write "iconman" on the texture string. | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
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Revision as of 22:12, 13 October 2016
Description
- Description:
- Draw an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler ctrlAddEventHandler.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
- Parameters:
- map: Control
- texture: String
- color: Array - [r,g,b,a]
- position: Position2D or Position3D or Object
- width: Number
- height: Number
- angle: Number
- text: String
- shadow: Number or Boolean - 0/false: no shadow, 1: shadow (for text), 2/true: outline (works for text and for icon only if icon angle is 0)
- textSize: Number - (since Arma 3 v0.72)
- font: String - (since Arma 3 v0.72)
- align: String - (since Arma 3 v0.72) "left", "right", "center". Default is "right"
- Return Value:
- Nothing
Examples
- Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", " _this select 0 drawIcon [ 'iconStaticMG', [1,0,0,1], getPos player, 24, 24, getDir player, 'Player Vehicle', 1, 0.03, 'TahomaB', 'right' ] "];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 03, 2013 - 15:35
- Druid
- Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
- Posted on March 22, 2014
- Waffle SS.
- icon will always remain the same width and height, if you want an icon scaled to the map, use:
(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl))
for width and height (guessimated).
Bottom Section
- Posted on July 20, 2014 - 16:59 (UTC)
- AgentRevolution
- If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.
- Posted on July 7, 2015 - 21:27 (UTC)
- Waffle SS.
- Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
- Posted on January 4, 2016 - 05:41 (UTC)
- Benargee
-
Arma 3 1.54
This command doesn't seem to play nice with onEachFrame. It seems to draw on the main screen while maintaing position relative to the map position
Example:onEachFrame { findDisplay 12 displayCtrl 51 drawIcon ['iconStaticMG',[1,0,0,1],getPos player,24,24,getDir player,'Player Vehicle',1,0.03,'TahomaB','right']; };
- Posted on October 13, 2016 - 21:12 (UTC)
- Icaruk
-
You can find the possible icons if you unPBO
@ui_f_data.pbo
on this folder:
ui_f_data\map\vehicleicons
For example:
If you want to use "iconman_ca.paa" you will write "iconman" on the texture string.