controlNull: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (description example) |
m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands) |
||
Line 36: | Line 36: | ||
[[Category:Scripting Commands|CONTROLNULL]] | [[Category:Scripting Commands|CONTROLNULL]] | ||
[[Category:Scripting Commands ArmA|CONTROLNULL]] | [[Category:Scripting Commands ArmA|CONTROLNULL]] | ||
[[Category: | [[Category:Command Group: Variables|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Command Group: GUI Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Arma 3: Scripting Commands]] | ||
[[Category: | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:06, 3 December 2018
Description
- Description:
- A non-existing Control. To compare non-existent objects use isNull or isEqualTo:
- controlNull == controlNull; // false
- isNull controlNull; // true
- controlNull isEqualTo controlNull; // true
- Groups:
- Uncategorised
Syntax
- Syntax:
- controlNull
- Return Value:
- Control
Examples
- Example 1:
!isNull controlNull; // false
- Example 2:
str controlNull; // No control
Additional Information
- See also:
- displayNullgrpNulllocationNullobjNulltaskNullteamMemberNullscriptNullconfigNulltypeNameisNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note