skill: Difference between revisions
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Lou Montana (talk | contribs) m (Change setSkill_array reference to setSkill) |
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| [[Number]] |= Return value | | [[Number]] |= Return value | ||
|s2= unitName | |s2= unitName [[skill]] skillName {{GVI|arma2|1.00}}|= Syntax | ||
|p21= unitName: [[Object]] |= Parameter 1 | |p21= unitName: [[Object]] |= Parameter 1 | ||
|p22= | |||
|p22= skillName: [[String]] - Possible values are: | |||
* aimingAccuracy | |||
* aimingShake | |||
* aimingSpeed | |||
* endurance | |||
* spotDistance | |||
* spotTime | |||
* courage | |||
* reloadSpeed | |||
* commanding | |||
* general|= Parameter 2 | |||
|r2= [[Number]] |= Return value | |r2= [[Number]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>_skill = [[skill]] unit1;</code> |= Example 1 | ||
|x2= < | |||
|x2= <code>_myCourage = [[player]] [[skill]] "courage"</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[skillFinal]], [[setSkill | | [[skillFinal]], [[setSkill]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]] |= See also | ||
}} | }} |
Revision as of 17:35, 25 March 2018
Description
- Description:
- Returns current level of ability of person, in range between 0 and 1. Skill 1 is highest skill.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- unitName skill skillName 1.00
- Parameters:
- unitName: Object
- skillName: String - Possible values are:
- aimingAccuracy
- aimingShake
- aimingSpeed
- endurance
- spotDistance
- spotTime
- courage
- reloadSpeed
- commanding
- general
- Return Value:
- Number
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
If superAI is enabled all units have skill of 1.0 regardless of the skill slider
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- AI
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters