camSetDir: Difference between revisions
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on May 9, 2016 - 19:47 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
For reliab;e operation of the command, the vector of direction passed to the command must be a valid vector. Also values [0,0,1] and [0,0,-1] cause camera to reset after animation committed. To workaround this you can use [0,0.001,0.999] or [0,0.001,-0.999] instead. Reset also doesn't happen if x or y <nowiki>!=</nowiki> 0, for example [1,0,1] or [0,1,-1]. | |||
</dd> | |||
</dl> | |||
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Revision as of 20:47, 9 May 2016
Description
- Description:
- Set the direction of the given camera in the direction of the given vector. Needs the call of camCommit to be conducted.
- Groups:
- Uncategorised
Syntax
- Syntax:
- camera camSetDir direction
- Parameters:
- camera: Object - object of type "camera"
- direction: Array in format [x,y,z] - direction of camera. Must be a valid vector.
- Return Value:
- Nothing
Examples
- Example 1:
pos1 = player modelToWorld [0,5,5]; cam = "camera" camCreate pos1; cam cameraEffect ["EXTERNAL", "BACK"]; pos2 = player modelToWorld [0,50,50]; cam camSetPos pos2; cam camSetDir (pos2 vectorFromTo pos1); cam camCommit 5; 0 = [] spawn { waitUntil {camCommitted cam}; cam camSetPos pos1; cam camCommit 5; };
Additional Information
- See also:
- directionsetDircamSetTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 9, 2016 - 19:47 (UTC)
- Killzone Kid
- For reliab;e operation of the command, the vector of direction passed to the command must be a valid vector. Also values [0,0,1] and [0,0,-1] cause camera to reset after animation committed. To workaround this you can use [0,0.001,0.999] or [0,0.001,-0.999] instead. Reset also doesn't happen if x or y != 0, for example [1,0,1] or [0,1,-1].
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters