enableGunLights: Difference between revisions
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Revision as of 22:15, 13 January 2017
Description
- Description:
- Force the AI to use gun lights
- Groups:
- Uncategorised
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean - true/false / String (Arma 3) - "AUTO", "forceOn", "forceOff"
- Return Value:
- Nothing
Examples
- Example 1:
_grp enableGunLights true
- Example 2:
_unit enableGunLights true
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 July, 2011
- kju
- This command can be used to force lights on, but not to force lights off. (Source)
- Posted on 17 April, 2013
- cobra4v320
- In order for this command to work in ARMA 3 you should use groupname enableGunLights "AUTO" or soldierOne enableGunLights "AUTO". Other options are "forceOn" or "forceOff". (Source)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters