doStop: Difference between revisions
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| Order the given unit(s) to stop (without radio messages). The units stopped in this way will leave the groups formation. It will prevent them from moving around with their group (or formation leader), while still being able to turn around and even move to a new position if they see fit. <br><br>The units will still respond to orders from their group leader (like engage, rearm, board a vehicle), but all of their actions will be separate from the group formation. To resume group default behaviour, | | Order the given unit(s) to stop (without radio messages). The units stopped in this way will leave the groups formation. It will prevent them from moving around with their group (or formation leader), while still being able to turn around and even move to a new position if they see fit. <br><br>The units will still respond to orders from their group leader (like engage, rearm, board a vehicle), but all of their actions will be separate from the group formation. To resume group default behaviour, use [[doFollow]] command. For example: <tt>[[units]] _group [[doFollow]] [[leader]] _group;</tt> |= Description | ||
<tt>[[units]] _group [[ | |||
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Revision as of 01:27, 27 December 2016
Description
- Description:
- Order the given unit(s) to stop (without radio messages). The units stopped in this way will leave the groups formation. It will prevent them from moving around with their group (or formation leader), while still being able to turn around and even move to a new position if they see fit.
The units will still respond to orders from their group leader (like engage, rearm, board a vehicle), but all of their actions will be separate from the group formation. To resume group default behaviour, use doFollow command. For example: units _group doFollow leader _group; - Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- commandStopstopstoppeddoMove
Notes
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Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
- Posted on August 3, 2006 - 14:32
- hardrock
- Notes from before the conversion: This command will make the unit stop where he is until the unit's group engages the enemy. At that time, the unit will move and fight the enemy. One good use for this is to place a bunch of units in the same group around a campfire or in some other place "for looks", and make them sit down or have their weapon on their back. When the enemy is spotted, they will get up and attack. Note that you cannot do something like place somebody behind sandbags and keep him there during a fight with this command. For that you will need disableAI "move".
- Ceeeb
- In ArmA 1.14, this command will not stop a unit that has been given a move order by selecting the unit, then clicking on the in game map (or ground).
- Katulobotomia
- doStop'ed units WILL return to formation if their leader's behaviour isn't set to "COMBAT". The squad leader will also order everyone to return to formation if there are no enemies nearby in a set period of time, overwriting the doStop command. doStop can be best used to simply stop the unit from doing whatever he is currently doing without radio messages.
Bottom Section
- Posted on December 23, 2016 - 21:22 (UTC)
- Killzone Kid
- When a unit reaches position given with doMove, unitReady becomes true. If doStop command is not executed, unit will start wondering on its own soon after, especially if unit is under fire. doStop will keep unit at the given position, but watch out for unitReady as it will become false since unit is holding position indefinitely.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters