joinSilent: Difference between revisions

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| Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. |= Description
| Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. |DESCRIPTION=
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| unitArray '''joinSilent''' group |= Syntax
| unitArray '''joinSilent''' group |SYNTAX=


|p1= unitArray: [[Array]] - units to join group |= Parameter 1
|p1= unitArray: [[Array]] - units to join group |PARAMETER1=


|p2= group: [[Object]] or [[Group]] |= Parameter 2
|p2= group: [[Object]] or [[Group]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> |= Example 1
|x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> |EXAMPLE1=
|x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code> |= Example 2
|x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code> |EXAMPLE2=
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| [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]] |= See also
| [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]] |SEEALSO=


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Revision as of 14:42, 7 April 2019

-wrong parameter ("Arma") defined!-1.06
Hover & click on the images for description

Description

Description:
Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
Groups:
Uncategorised

Syntax

Syntax:
unitArray joinSilent group
Parameters:
unitArray: Array - units to join group
group: Object or Group
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
Example 2:
[_unitOne, _unitTwo] joinSilent player;

Additional Information

See also:
joinjoinAsjoinAsSilentgroupleader

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2014 - 23:22 (UTC)
ThorViking
If all units of a group are joined to another group then the first group will be NULL-group afterward.