joinSilent: Difference between revisions
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| Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. |= | | Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. |DESCRIPTION= | ||
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| unitArray '''joinSilent''' group |= | | unitArray '''joinSilent''' group |SYNTAX= | ||
|p1= unitArray: [[Array]] - units to join group |= | |p1= unitArray: [[Array]] - units to join group |PARAMETER1= | ||
|p2= group: [[Object]] or [[Group]] |= | |p2= group: [[Object]] or [[Group]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> |= | |x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> |EXAMPLE1= | ||
|x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code> |= | |x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code> |EXAMPLE2= | ||
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| [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]] |= | | [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]] |SEEALSO= | ||
}} | }} |
Revision as of 14:42, 7 April 2019
Description
- Description:
- Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitArray joinSilent group
- Parameters:
- unitArray: Array - units to join group
- group: Object or Group
- Return Value:
- Nothing
Examples
- Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
- Example 2:
[_unitOne, _unitTwo] joinSilent player;
Additional Information
- See also:
- joinjoinAsjoinAsSilentgroupleader
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2014 - 23:22 (UTC)
- ThorViking
- If all units of a group are joined to another group then the first group will be NULL-group afterward.
Categories:
- Scripting Commands
- Introduced with Arma version 1.06
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA
- Command Group: Groups
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters