clientOwner: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (see also) |
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Line 9: | Line 9: | ||
| [[Number]] |= RETURNVALUE | | [[Number]] |= RETURNVALUE | ||
|x1= <code>_id = '''clientOwner''';</code>|= EXAMPLE1 | |x1= <code>_id = '''clientOwner''';</code>|= EXAMPLE1 | ||
| [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]]|= SEEALSO | | [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]], [[remoteExecutedOwner]]|= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR | ||
}} | }} |
Revision as of 21:17, 21 April 2017
Description
- Description:
- Returns the client's owner id
- Groups:
- Uncategorised
Syntax
- Syntax:
- clientOwner
- Return Value:
- Number
Examples
- Example 1:
_id = clientOwner;
Additional Information
- See also:
- ownergroupOwneronPlayerConnectedonPlayerDisconnectedgetClientStategetClientStateNumberadminremoteExecutedOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
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Notes
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- Posted on February 17, 2016 - 18:54 (UTC)
- Killzone Kid
- On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.