vectorModelToWorld: Difference between revisions

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| [[object]] vectorModelToWorld [x, y, z] |= Syntax
| [[object]] vectorModelToWorld [x, y, z] |= Syntax
|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |= Parameter 1
|p2= [x, y, z]: [[Array]] |= Parameter 2
|p2= [x, y, z]: [[Array]] - vector in model space |= Parameter 2
|p3=  |= Parameter 3
|p3=  |= Parameter 3
|p4=  |= Parameter 4
|p4=  |= Parameter 4
|p5=  |= Parameter 5
|p5=  |= Parameter 5
|p6=  |= Parameter 6
|p6=  |= Parameter 6
| [x, y, z]: [[Array]] |= Return Value
| [x, y, z]: [[Array]] - vector in world space |= Return Value
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotate according to the _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotate according to the _airplane:  
<code>_airplane vectorModelToWorld [0,-10,4];</code>|= Example 1
<code>_airplane vectorModelToWorld [0,-10,4];</code>|= Example 1

Revision as of 13:26, 2 June 2017

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Description

Description:
Converts vector from model to world space.
Groups:
Uncategorised

Syntax

Syntax:
object vectorModelToWorld [x, y, z]
Parameters:
object: Object
[x, y, z]: Array - vector in model space
Return Value:
[x, y, z]: Array - vector in world space

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotate according to the _airplane: _airplane vectorModelToWorld [0,-10,4];

Additional Information

See also:
addForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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