setPlayerRespawnTime: Difference between revisions
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| | | Sets the time interval to wait on player respawn. It resets to mission default on mission start. In Single Player or when respawn type is GROUP or SIDE in Multiplayer, setting player respawn time has no effect and is always -1. |= Description | ||
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|x1= <code>setPlayerRespawnTime 5;</code>|= EXAMPLE1 | |x1= <code>[[setPlayerRespawnTime]] 5;</code>|= EXAMPLE1 | ||
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| [[playerRespawnTime]] |= SEEALSO | | [[playerRespawnTime]], [[respawnVehicle]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 11:09, 1 July 2017
Description
- Description:
- Sets the time interval to wait on player respawn. It resets to mission default on mission start. In Single Player or when respawn type is GROUP or SIDE in Multiplayer, setting player respawn time has no effect and is always -1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- setPlayerRespawnTime interval
- Parameters:
- interval: Number - respawn time in seconds
- Return Value:
- Nothing
Examples
- Example 1:
setPlayerRespawnTime 5;
Additional Information
- See also:
- playerRespawnTimerespawnVehicle
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.57
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List
- Command Group: Multiplayer