onTeamSwitch: Difference between revisions
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Killzone Kid (talk | contribs) (Undo revision 98344 by Pierre MGI (talk) the comment was about different command) |
Killzone Kid (talk | contribs) (ai teamswitch) |
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| Defines an action performed when the team switch is finished. Commandset receives the following special variables: ''_from'' object previous unit, ''_to'' object current unit. Consecutive use of onTeamSwitch command will overwrite previously set commandset. | | Defines an action performed when the team switch is finished. Commandset receives the following special variables: ''_from'' object previous unit, ''_to'' object current unit. Consecutive use of onTeamSwitch command will overwrite previously set commandset. | ||
{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#TeamSwitch|TeamSwitch]]}}|= Description | {{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#TeamSwitch|TeamSwitch]]}} | ||
NOTE: When payer switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>[[onTeamSwitch]] {_from [[enableAI]] "TeamSwitch"};</tt> so that the unit continues with [[waypoints]] |= Description | |||
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Revision as of 18:57, 30 July 2017
Description
- Description:
- Defines an action performed when the team switch is finished. Commandset receives the following special variables: _from object previous unit, _to object current unit. Consecutive use of onTeamSwitch command will overwrite previously set commandset. onTeamSwitch {_from enableAI "TeamSwitch"}; so that the unit continues with waypoints NOTE: When payer switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onTeamSwitch {[_from, _to] execVM "myTeamSwitchScript.sqf";};
Additional Information
Notes
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