Alef – User
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{{contributions|alef}}<BR> | {{contributions|alef}}<BR> | ||
OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 | My OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF] | My [https://github.com/alef/ GitHub] | ||
== Subpages == | == Subpages == | ||
[[User:Alef/Radio_command_chart|Radio_command_chart]] | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
[[User:Alef/MP_testenv|MP_testenv]] | [[User:Alef/nocdkey|nocdkey]] | * [[User:Alef/Radio_command_chart|Radio_command_chart]] | ||
[[User:Alef/Difficulties|Difficulties]] | * [[User:Alef/ArmA_Linux_Server|ArmA_Linux_Server]] | ||
* [[User:Alef/A2.ahk|A2.ahk]] | |||
== | * [[User:Alef/MP_testenv|MP_testenv]] | [[User:Alef/nocdkey|nocdkey]] | ||
* [[:Category:Scripting Commands]] | * [[User:Alef/modmixer|modmixer]] | ||
* [[:Category:Arma_3:_Functions]] | * [[User:Alef/Difficulties|Difficulties]] | ||
* [[:Category:Startup_Parameters]] | * [[User:Alef/stringtable.csv|stringtable.csv]] | ||
* [[Arma 3 Respawn]] | * [[User:Alef/JIP|JIP]] | ||
</div> | |||
== Bookmarks == | |||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | |||
* [[:Category:Scripting Commands]] | |||
* [[Event Scripts]] | |||
* [[Arma 3: Event Handlers]] | |||
* [[Arma 3 Actions]] | |||
* [[:Category:Arma_3:_Functions]] | |||
* [[Functions_Library_(Arma_3)]] | |||
* [[:Category:Startup_Parameters]] | |||
* [[description.ext]] | |||
* [[server.cfg]] | |||
* [[Arma 3 Respawn]] | |||
* [[Code_Optimisation]] | |||
* [[Arma_3_Advanced_Hints_(Field_Manual)]] | |||
* [[CMB:SimplifyTesting]] | * [[CMB:SimplifyTesting]] | ||
* [[:Category:ArmA Classes]] | |||
* [[Converting_position_to_map_grid]] | |||
* [[ArmA:_Moves]] | |||
* [[6thSense.eu:EG|Sickboy's MP]] | |||
* [[raP_File_Format_-_Elite]] | |||
* [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig] | |||
* [[ArmA:STOVL]] | |||
* [http://www.armatechsquad.com/ArmA2Class/ Visual library] | |||
* [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2] | |||
* [[:Category:ArmA_2: Editor Modules]] | |||
* [[Arsenal]] | |||
* [[Arma_3_Damage_Description]] | |||
</div> | |||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |||
== Object References == | == Object References == | ||
* [[vehicleVarName]] obj -> string | * [[vehicleVarName]] obj -> string | ||
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missions\__cur_sp.island\aaa\x | missions\__cur_sp.island\aaa\x | ||
</pre> | </pre> | ||
</div> |
Revision as of 12:54, 3 October 2017
alef | |
My Sandbox
User:alef/Sandbox |
My Contributions
Special:Contributions/alef |
My OFPEC tag: ALEF | My GitHub
Subpages
Bookmarks
- Category:Scripting Commands
- Event Scripts
- Arma 3: Event Handlers
- Arma 3 Actions
- Category:Arma_3:_Functions
- Functions_Library_(Arma_3)
- Category:Startup_Parameters
- description.ext
- server.cfg
- Arma 3 Respawn
- Code_Optimisation
- Arma_3_Advanced_Hints_(Field_Manual)
- CMB:SimplifyTesting
- Category:ArmA Classes
- Converting_position_to_map_grid
- ArmA:_Moves
- Sickboy's MP
- raP_File_Format_-_Elite
- dumpConfig
- ArmA:STOVL
- Visual library
- How to make a basic Briefing in ArmA 2
- Category:ArmA_2: Editor Modules
- Arsenal
- Arma_3_Damage_Description
Object References
- vehicleVarName obj -> string
- obj setVehicleVarName string
- objects may be allocated without any name, MP slots too (?)
- player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
- Team_Switch functions will change the player pointer to another unit
- setVariable add a name/value pair to an object address space
- what happens if executed with public=true on a createVehicleLocal'd object ?
- dead bodies of respawning units have the same vehicleName of the player
3DEN
Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...
Vehicles Assigments
assignAsDriver - aG eG moveInDriver - aL eG unassignVehicle - aL assignedVehicle - aL assignedVehicleRole - aL
Dump Files
As from build 81423. WER .dmp: WithDataSegs, WithUnloadedModules .mdmp: WithDataSegs, WithIndirectlyReferencedMemory
Include Path
editor: mission.island\aaa\bbb\ccc init.sqf #include "\ aaa\file.sqf" file.sqf #include "\x" -> C:\<profile>\missions\mission.island\aaa\x #include "x" -> C:\<profile>\missions\mission.island\aaa\x #include "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y #include "..\x" -> C:\<profile>\missions\mission.island\aaa\..\x #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y sp: missions\__cur_sp.island\aaa\x