Alef – User

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== Bookmarks ==
== Bookmarks ==
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
* [[:Category:Arma 3: Editing]]
* [[:Category:Scripting Commands]]
* [[:Category:Scripting Commands]]
* [[Event Scripts]]
* [[Event Scripts]]
* [[Arma 3: Event Handlers]]
* [[Arma 3: Event Handlers]]
* [[Arma 3 Actions]]
* [[Arma 3 Actions]]
* [[:Category:Arma_3:_Functions]]
* [[:Category:Arma 3: Functions]]
* [[Functions_Library_(Arma_3)]]
* [[Functions Library (Arma 3)]]
* [[:Category:Startup_Parameters]]
* [[:Category:Startup Parameters]]
* [[description.ext]]
* [[description.ext]]
* [[server.cfg]]
* [[server.cfg]]
* [[Arma 3 Respawn]]
* [[Arma 3 Respawn]]
* [[Code_Optimisation]]
* [[Code Optimisation]]
* [[Arma_3_Advanced_Hints_(Field_Manual)]]  
* [[Arma 3 Advanced Hints (Field Manual)]]  
* [[CMB:SimplifyTesting]]  
* [[CMB:SimplifyTesting]]  
* [[:Category:ArmA Classes]]
* [[:Category:ArmA Classes]]
* [[Converting_position_to_map_grid]]
* [[Converting position to map grid]]
* [[ArmA:_Moves]]
* [[ArmA: Moves]]
* [[6thSense.eu:EG|Sickboy's MP]]
* [[6thSense.eu:EG|Sickboy's MP]]
* [[raP_File_Format_-_Elite]]
* [[raP_File_Format_-_Elite]]
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* [http://www.armatechsquad.com/ArmA2Class/ Visual library]
* [http://www.armatechsquad.com/ArmA2Class/ Visual library]
* [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2]
* [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2]
* [[:Category:ArmA_2: Editor Modules]]
* [[:Category:ArmA 2: Editor Modules]]
* [[Arsenal]]
* [[Arsenal]]
* [[Arma_3_Damage_Description]]
* [[Arma 3 Damage Description]]
</div>
</div>



Revision as of 12:59, 3 October 2017


My OFPEC tag: ALEF | My GitHub

Subpages

Bookmarks

Object References

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

3DEN

Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...

Vehicles Assigments

assignAsDriver - aG eG moveInDriver - aL eG unassignVehicle - aL assignedVehicle - aL assignedVehicleRole - aL

Dump Files

As from build 81423. WER .dmp: WithDataSegs, WithUnloadedModules .mdmp: WithDataSegs, WithIndirectlyReferencedMemory

Include Path

editor:
 mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include   "\x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"   -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y
sp:
 missions\__cur_sp.island\aaa\x