BIS fnc switchLamp: Difference between revisions
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m (missing bracket in example) |
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[[while]] {[[player]] [[distance]] _lamp < 200} [[do]] | [[while]] {[[player]] [[distance]] _lamp < 200} [[do]] | ||
{ | { | ||
[_lamp,[[selectRandom]] [ [[true]] , [[false]] ] [[call]] '''BIS_fnc_switchLamp'''; | [_lamp, [[selectRandom]] [ [[true]], [[false]] ]] [[call]] '''BIS_fnc_switchLamp'''; | ||
[[sleep]] 0.1 + [[random]] 0.5; | [[sleep]] 0.1 + [[random]] 0.5; | ||
};//Simulates a damaged street light | };//Simulates a damaged street light |
Revision as of 07:06, 28 January 2018
Description
- Description:
- Switch streetlamp on/off
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [_object, _state] call BIS_fnc_switchLamp;
- Parameters:
- Object - Street Lamp
- Bool - State: True to turn lamp on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
{ [_x,false] call BIS_fnc_switchLamp; false; } count nearestObjects [ player,["Lamps_base_F","PowerLines_base_F","PowerLines_Small_base_F"],200];//Switches all lamps in a radius of 200 off
- Example 2:
spawn { private _lamp = param [0, objNull,[ objNull ]]; while {player distance _lamp < 200} do { [_lamp, selectRandom [ true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; };//Simulates a damaged street light };
Additional Information
- See also:
- SEEALSO
Notes
-
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