engineOn: Difference between revisions

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mNo edit summary
m (Fix game version: 1.9 → 1.90, fix example)
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| ofpr |= Game name
| ofpr |= Game name


|1.9|= Game version
|1.90|= Game version


|arg= local |= Arguments in MP
|arg= local |= Arguments in MP
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|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] {_jeep [[engineOn]] [[true]]};</code> |= Example 1
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code> |= Example 1


|x2= <code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] {
|x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; };
[[vehicle]] [[player]] [[engineOn]] [[true]];
[[vehicle]] [[player]] [[engineOn]] [[true]];</code> |= Example 2
} [[else]] {
[[hint]] "Get in the driver seat, soldier!";
};</code> |= Example 2
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Revision as of 16:32, 30 March 2018

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Uncategorised

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.

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