isEngineOn: Difference between revisions

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m (Fix game version: 1.9 → 1.90, fix example)
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| ofpr |= Game name
| ofpr |= Game name


|1.9|= Game version
|1.90|= Game version


|arg= global |= Arguments in MP
|arg= global |= Arguments in MP
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| '''isEngineOn''' vehicle |= Syntax
| [[isEngineOn]] vehicle |= Syntax


|p1=  vehicle: [[Object]] |= Parameter 1
|p1=  vehicle: [[Object]] |= Parameter 1
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|x1= <code>_OnOff = [[isEngineOn]] _carOne</code> |= Example 1
|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code> |= Example 1
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|  [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]]|= See also
|  [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]] |= See also


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Revision as of 16:33, 30 March 2018

Hover & click on the images for description

Description

Description:
Returns true if engine is on, false if it is off.
Groups:
Uncategorised

Syntax

Syntax:
isEngineOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
_carEngineIsOn = isEngineOn _carOne;

Additional Information

See also:
engineOnsetCollisionLightisLightOnisCollisionLightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 20, 2015 - 14:32 (UTC)
RKillah
isEngineOn returns true for static objects without an engine
Posted on April 6, 2015 - 08:24 (UTC)
Killzone Kid
Bind Engine action to User Action 1 this addAction ["", { _this select 1 action [ ["EngineOn", "EngineOff"] select isEngineOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User1", "_this == driver _target"];