Splendid Camera – Arma 3

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Screenshot simulator included as part of Eden editor.
=Description=
The '''Splendid Camera''' is available in [[Eden Editor]] and [[Arma 3: Debug Console]]. It can be used to capture scenes, look around the map or create splendid screenshots.




Useful to find good camera positions for movie scenes you wish to shoot.


F12: Take a screenshot (The PC screenshot button produces only a black image)
=Controls=
F1: Open the debug console. When pointing at a target, it's stored to variable BIS_fnc_camera_target which you can freely manipulate with.


LMB: Camera Movement
*'''F12''': Take a screenshot (The PC screenshot button produces only a black image)
*'''F1''': Open the debug console. When pointing at a target, it's stored to variable BIS_fnc_camera_target which you can freely manipulate with.
*'''LMB''': Camera Movement
*'''RMB''': Camera rotation and pitch
*'''Ctrl + RMB''': Camera banking
*'''Space''': Teleports player under crosshairs
*'''M''': Toggle map
*'''Ctrl + X''': Export camera params
*'''CTRL + C''': Copy camera parameters (Can be used in [[BIS_fnc_camera]])
*'''CTRL + V''': Paste camera parameters
*'''ESC''': Exit


RMB: Camera rotation
==Changeable Controls==
*'''W,S,A,D,Q,Y''': Translational movement
*'''Left and Right Shift''': Speed modifier
*'''-''':Zoom out
*'''+''': Zoom in
*'''Num 5''': Reset view
*'''Num 2,4,6,8''': Look around
*'''N''': Toggle vision mode
*'''Backspace''': Toggle interface


Ctrl + RMB: Camera banking
==Save & load positions==
Positions, including camera parameters can be stored by pressing '''CTRL + 0,1,2.....9'''.
One a position was stored it can be loaded by pressing the number key of the slot is was saved in.


space: teleport player under crosshairs


Backspace/H: Toggle overlay (useful for screenshots)


M: Toggle map (shows all existing units)


N: Toggle vision mode
=Use of [[BIS_fnc_camera]]=
 
This funciton can be used to
- , + : Increase, decrease FOV
 
Ctrl + X: export camera params


copies into the clipboard in the following format:
copies into the clipboard in the following format:
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moves camera to params currently in the clipboard.
moves camera to params currently in the clipboard.
=Settings=
The camera comes also with the possibility to change the appearance of the current scene by allowing the player to change various parameters.
Focus: Changes the distance between the virtual lens and the sharp area of the photo. Default AUTO
Aperture: Defines how much light enters the virtual lens. A higher value means less light, but a photo which is sharp even in the corners. A low value means it’s only sharp in the center and gradually becomes unsharp.
Brightness: Changes the brightness of the photo.
Contrast: Changes the contrast of the photo.
Saturation: Defines how vivid the photo will be. Zero means black/white.
Daytime: Time of the day in format 0-24h.
Overcast: Defines how cloudy the scene will be.
Acctime: Defines the simulation time of the scene. Zero means no movement

Revision as of 21:53, 2 April 2018

Description

The Splendid Camera is available in Eden Editor and Arma 3: Debug Console. It can be used to capture scenes, look around the map or create splendid screenshots.


Controls

  • F12: Take a screenshot (The PC screenshot button produces only a black image)
  • F1: Open the debug console. When pointing at a target, it's stored to variable BIS_fnc_camera_target which you can freely manipulate with.
  • LMB: Camera Movement
  • RMB: Camera rotation and pitch
  • Ctrl + RMB: Camera banking
  • Space: Teleports player under crosshairs
  • M: Toggle map
  • Ctrl + X: Export camera params
  • CTRL + C: Copy camera parameters (Can be used in BIS_fnc_camera)
  • CTRL + V: Paste camera parameters
  • ESC: Exit

Changeable Controls

  • W,S,A,D,Q,Y: Translational movement
  • Left and Right Shift: Speed modifier
  • -:Zoom out
  • +: Zoom in
  • Num 5: Reset view
  • Num 2,4,6,8: Look around
  • N: Toggle vision mode
  • Backspace: Toggle interface

Save & load positions

Positions, including camera parameters can be stored by pressing CTRL + 0,1,2.....9. One a position was stored it can be loaded by pressing the number key of the slot is was saved in.



Use of BIS_fnc_camera

This funciton can be used to

copies into the clipboard in the following format:

["Paste",["Stratis",[6111.09,4434.62,32.4268],242.722,0.7,[-35.7576,0],0,0,721.084,0.3,0,1,0,1]] call bis_fnc_camera;

which when executed in-game will initiate Splendid Camera and move the camera to that position. Useful for recording locations you want to return to later.

["Paste",["ISLAND NAME",[camera x,y,z coords],dir,fov,[pitch,bank],focus_qtr,aperture,daytime?,overcast, acctime, brightness, contrast, saturation]] call bis_fnc_camera;

Ctrl + C: copy camera params

copies into the clipboard in the following format:

 ["Stratis",[6485.92,4680.7,25.018],244.086,0.7,[-45.4546,0],0,0,721.084,0.3,0,1,0,1]

useful to gaining the camera location to insert in a script you are writing.


Ctrl + V: paste camera params

moves camera to params currently in the clipboard.

Settings

The camera comes also with the possibility to change the appearance of the current scene by allowing the player to change various parameters.

Focus: Changes the distance between the virtual lens and the sharp area of the photo. Default AUTO Aperture: Defines how much light enters the virtual lens. A higher value means less light, but a photo which is sharp even in the corners. A low value means it’s only sharp in the center and gradually becomes unsharp.

Brightness: Changes the brightness of the photo. Contrast: Changes the contrast of the photo. Saturation: Defines how vivid the photo will be. Zero means black/white. Daytime: Time of the day in format 0-24h. Overcast: Defines how cloudy the scene will be. Acctime: Defines the simulation time of the scene. Zero means no movement