BIS fnc setObjectTexture: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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|1.00|= Game version | |1.00|= Game version | ||
|arg= glob |= | |||
|eff= local |= | |||
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| | | Set object textures. |= Description | ||
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| [object, textures] call [[BIS_fnc_setObjectTexture]] |= Syntax | |||
|p1= object: [[Object]] |= Parameter 1 | |||
|p2= textures: [[String]] or [[Array]] of [[String|Strings]] |= Parameter 2 | |||
| [[Boolean]] - [[true]] when done |= Return value | |||
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| < | |x1= <code><nowiki>[</nowiki>[[player]], "#(rgb,8,8,3)color(0,0,1,1)"] [[call]] [[BIS_fnc_setObjectTexture]];</code> |= Example 1 | ||
| | |x2= <code>[ | ||
[[vehicle]] [[player]], | |||
[ | |||
"#(rgb,8,8,3)color(1,0,0,1)", | |||
"#(rgb,8,8,3)color(0,1,0,1)", | |||
"#(rgb,8,8,3)color(0,0,1,1)" | |||
] | |||
] [[call]] [[BIS_fnc_setObjectTexture]]; | |||
| |= | {{codecomment|// identical to: | ||
// [[vehicle]] [[player]] [[setObjectTexture]] [0, "#(rgb,8,8,3)color(1,0,0,1)"]; | |||
// [[vehicle]] [[player]] [[setObjectTexture]] [1, "#(rgb,8,8,3)color(0,1,0,1)"]; | |||
// [[vehicle]] [[player]] [[setObjectTexture]] [2, "#(rgb,8,8,3)color(0,0,1,1)"];}}</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[getObjectTextures]], [[setObjectTexture]], [[setObjectTextureGlobal]] |= See also | ||
}} | }} | ||
Revision as of 17:46, 8 May 2018
Description
- Description:
- Set object textures.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, textures] call BIS_fnc_setObjectTexture
- Parameters:
- object: Object
- textures: String or Array of Strings
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
- Example 2:
[ vehicle player, [ "#(rgb,8,8,3)color(1,0,0,1)", "#(rgb,8,8,3)color(0,1,0,1)", "#(rgb,8,8,3)color(0,0,1,1)" ] ] call BIS_fnc_setObjectTexture; // identical to: // vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; // vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; // vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];
Additional Information
Notes
-
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