BIS fnc miscAnim: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma2 |= Game | | arma2 |Game name= | ||
|1.00|Game version= | |||
____________________________________________________________________________________________ | |||
| | | setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description) |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [anim, person1, vehicle'', person2, isOnBoard, altitude, doMove''] call [[BIS_fnc_miscanim]] |Syntax= | ||
|p1= anim: [[String]] - '''case-sensitive''', can be one of: | |||
* '''"BagFenceSittingOn1"''' - sitting on the bagfance - front | |||
* '''"fixingHumwee1"''' - fixing Hummwee - engine | |||
* '''"fixingTowingTractor"''' - fixing the right front wheel of towing tractor | |||
* '''"heliChecking1"''' - checking, assembling helicopter - thermal rocket silo - VENOM | |||
* '''"heliChecking2"''' - checking, assembling helicopter - ROTATEGUN | |||
* '''"heliCleaning1"''' - cleaning,checking, helicopter MH60 - cockpit outside | |||
* '''"heliNavi1"''' - navigating helicopter | |||
* '''"lyingAlongVehicle1"''' - lying near the vehicle - LEFT | |||
* '''"lyingAlongVehicle1b"''' - lying near the vehicle - RIGHT | |||
* '''"sittingOnTheChair1"''' - sitting on the foldChair (with geton from the RIGHT side) | |||
* '''"sittingOnTheChair1L"''' - sitting on the foldChair (with geton from the LEFT side) | |||
* '''"sittingOnTheChair2"''' - sitting-banded on the foldChair (with geton from the RIGHT side) | |||
* '''"sittingOnTheChair3a"''' - Sykes-like sitting | |||
* '''"sittingOnTheChair3b"''' - Rodriguez-like sitting | |||
* '''"tableSittingOn1"''' - sitting on the table - front | |||
* '''"tableSupportTalking1"''' - talking leaning on table - from front | |||
* '''"tableSupportTalking2"''' - talking leaning on table - from side | |||
* '''"twoTalking1"''' - pair talking in front of the vehicle 0 degrees | |||
* '''"twoTalking1a"''' - pair talking in front of the vehicle 0 degrees but pair is ROTATED | |||
* '''"twoTalking2"''' - pair talking in side of the vehicle 90 degrees | |||
* '''"twoTalking3"''' - pair talking in side of the vehicle 270 degrees |Parameter 1= | |||
|p2= person1: [[Object]] - first actor |Parameter 2= | |||
|p3= vehicle: [[String]] - reference object (chair, table, vehicle etc.). Only used for certain anims |Parameter 3= | |||
|p4= person2: [[Object]] - (Optional, default ''person1'') - second actor, if any |Parameter 4= | |||
|p5= isOnBoard: [[Boolean]] - (Optional, default [[false]]) is the unit on {{arma2}} LHD (15m height) |Parameter 5= | |||
| | |p6= altitude: [[Number]] - (Optional, default 0) custom altitude to use instead of 0 or 15m |Parameter 6= | ||
| | |p7= doMove: [[Anything]] - (Optional, default [[false]]) nil to [[setPos]] unit, any value to make it move ''via'' | ||
[[doMove]] ([[true]] for readability) |Parameter 7= | |||
| | | | [[Nothing]] |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>["twoTalking1", unit1, myCar, unit2] [[call]] [[BIS_fnc_miscanim]];</code> |Example 1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | | [[playMove]], [[switchMove]], [[playAction]] |See also= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:miscanim}}]] | |||
[[Category:Function Group: Scenes|{{uc:miscanim}}]] | [[Category:Function Group: Scenes|{{uc:miscanim}}]] | ||
[[Category:{{Name|arma2}}: Functions|{{uc:miscanim}}]] | [[Category:{{Name|arma2}}: Functions|{{uc:miscanim}}]] | ||
[[Category:{{Name|arma2oa}}: Functions|{{uc:miscanim}}]] | [[Category:{{Name|arma2oa}}: Functions|{{uc:miscanim}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:miscanim}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:miscanim}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:miscanim}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:miscanim}}]] |
Revision as of 15:27, 29 May 2018
Description
- Description:
- setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description)
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [anim, person1, vehicle, person2, isOnBoard, altitude, doMove] call BIS_fnc_miscanim
- Parameters:
- anim: String - case-sensitive, can be one of:
- "BagFenceSittingOn1" - sitting on the bagfance - front
- "fixingHumwee1" - fixing Hummwee - engine
- "fixingTowingTractor" - fixing the right front wheel of towing tractor
- "heliChecking1" - checking, assembling helicopter - thermal rocket silo - VENOM
- "heliChecking2" - checking, assembling helicopter - ROTATEGUN
- "heliCleaning1" - cleaning,checking, helicopter MH60 - cockpit outside
- "heliNavi1" - navigating helicopter
- "lyingAlongVehicle1" - lying near the vehicle - LEFT
- "lyingAlongVehicle1b" - lying near the vehicle - RIGHT
- "sittingOnTheChair1" - sitting on the foldChair (with geton from the RIGHT side)
- "sittingOnTheChair1L" - sitting on the foldChair (with geton from the LEFT side)
- "sittingOnTheChair2" - sitting-banded on the foldChair (with geton from the RIGHT side)
- "sittingOnTheChair3a" - Sykes-like sitting
- "sittingOnTheChair3b" - Rodriguez-like sitting
- "tableSittingOn1" - sitting on the table - front
- "tableSupportTalking1" - talking leaning on table - from front
- "tableSupportTalking2" - talking leaning on table - from side
- "twoTalking1" - pair talking in front of the vehicle 0 degrees
- "twoTalking1a" - pair talking in front of the vehicle 0 degrees but pair is ROTATED
- "twoTalking2" - pair talking in side of the vehicle 90 degrees
- "twoTalking3" - pair talking in side of the vehicle 270 degrees
- person1: Object - first actor
- vehicle: String - reference object (chair, table, vehicle etc.). Only used for certain anims
- person2: Object - (Optional, default person1) - second actor, if any
- isOnBoard: Boolean - (Optional, default false) is the unit on Arma 2 LHD (15m height)
- altitude: Number - (Optional, default 0) custom altitude to use instead of 0 or 15m
- doMove: Anything - (Optional, default false) nil to setPos unit, any value to make it move via doMove (true for readability)
- Return Value:
- Nothing
Examples
- Example 1:
["twoTalking1", unit1, myCar, unit2] call BIS_fnc_miscanim;
Additional Information
- See also:
- playMoveswitchMoveplayAction
Notes
-
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