BIS fnc activateAddons: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | arma 3 |= Game name | ||
|1.00|= Game version | |1.00|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Activate addons upon mission start. Doesn't work when the mission is already running.|= Description | ||
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| [addons] call [[BIS_fnc_activateAddons]] |= Syntax | |||
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|p1= addons: [[Array]] of [[String|strings]] - Addon classes from CfgPatches or object classes from CfgVehicles|= Parameter 1 | |||
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| | | [[Array]] of [[String|strings]] - Activated addons|= Return value | ||
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|x1= <code></code> |= | |x1= <code>["class_1","class_2"] [[call]] [[BIS_fnc_activateAddons]];</code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | [[activateAddons]], [[unitAddons]], [[activatedAddons]] |= See also | ||
}} | }} | ||
Revision as of 09:30, 1 June 2018
Description
- Description:
- Activate addons upon mission start. Doesn't work when the mission is already running.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [addons] call BIS_fnc_activateAddons
- Parameters:
- addons: Array of strings - Addon classes from CfgPatches or object classes from CfgVehicles
- Return Value:
- Array of strings - Activated addons
Examples
- Example 1:
["class_1","class_2"] call BIS_fnc_activateAddons;
Additional Information
- See also:
- activateAddonsunitAddonsactivatedAddons
Notes
-
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