BIS fnc respect: Difference between revisions
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{{Function|Comments= | |||
{{Function|= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma2 | | | arma2 |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | RESpect - The Effective Calculation Process. |Description= | ||
____________________________________________________________________________________________ | |||
| [mode'', param1, param2, param3''] call [[BIS_fnc_respect]] |Syntax= | |||
| | |p1= mode: [[String]] - '''case-sensitive''', can be one of "SET", "ADD", "MODIFY", "KILLED" |Parameter 1= | ||
| | |p2= depending on ''mode'': | ||
* "SET" - set respect default values | |||
** param1: [[Nothing]] or [[Object]] (see '''Return value''') | |||
* "ADD" - add respect values depending on global town respect | |||
** param1: [[Object]] - unit to which is given respect from assigned town with random difference defined in third argument | |||
** param2: [[Number]] - range of random difference | |||
* "MODIFY" - change given respect value | |||
** param1: [[Object]] - unit of which respect value will be changed | |||
** param2: [[String]] - [[Faction|faction]] of which respect will be changed | |||
** param3: [[String]] - [[Code|code]] which defines formula for change (current respect value is stored in variable _r) - e.g. "_r / 2" | |||
* "KILLED" - modify global town respect after civilian has been killed | |||
** param1: [[Object]] - killer | |||
** param2: [[Object]] - town logic | |||
** param3: [[Number]] - change coefficient |Parameter 2= | |||
| | | | | ||
* "SET": [[Array]] with zero respect values (if [[Object]] is passed as argument, 1 is on place of object's faction) | |||
* "ADD": unit's respect values | |||
* "MODIFY": modified respect value | |||
* "KILLED": modified town respect value |Return value= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code></code> |Example 1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | | [[addRating]], [[Ambient Civilians]] |See also= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:respect}}]] | |||
[[Category:Function Group: Systems|{{uc:respect}}]] | [[Category:Function Group: Systems|{{uc:respect}}]] | ||
[[Category:{{Name|arma2}}: Functions|{{uc:respect}}]] | [[Category:{{Name|arma2}}: Functions|{{uc:respect}}]] | ||
[[Category:{{Name|arma2oa}}: Functions|{{uc:respect}}]] | [[Category:{{Name|arma2oa}}: Functions|{{uc:respect}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:respect}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:respect}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:respect}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:respect}}]] |
Revision as of 15:18, 4 June 2018
Description
- Description:
- RESpect - The Effective Calculation Process.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [mode, param1, param2, param3] call BIS_fnc_respect
- Parameters:
- mode: String - case-sensitive, can be one of "SET", "ADD", "MODIFY", "KILLED"
- depending on mode:
- "SET" - set respect default values
- "ADD" - add respect values depending on global town respect
- "MODIFY" - change given respect value
- "KILLED" - modify global town respect after civilian has been killed
- Return Value:
Examples
- Example 1:
Additional Information
- See also:
- addRatingAmbient Civilians
Notes
-
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