BIS fnc setCuratorCamera: Difference between revisions
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| [camPos,targetPos,time | | [camPos,targetPos,time] call [[BIS_fnc_setCuratorCamera]] |Syntax= | ||
|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1= | |p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1= |
Revision as of 16:53, 22 June 2018
Description
- Description:
- Move curator camera to a position and direction. Finished when animation ends.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [camPos,targetPos,time] call BIS_fnc_setCuratorCamera
- Parameters:
- camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
- targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
- time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
- Return Value:
- Boolean True when done
Examples
- Example 1:
[nil,player,5] call BIS_fnc_setCuratorCamera;
Additional Information
- See also:
- CuratorcuratorCamera
Notes
-
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