BIS fnc addRespawnInventory: Difference between revisions
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inventoryParams: Array or String - If string then CfgRespawnInventory class if array then:
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnInventory)
m (added additional parameters) |
m (additional information) |
||
Line 26: | Line 26: | ||
*1: [[Number]] - Number of players who can use this inventory (0 = no limit) | *1: [[Number]] - Number of players who can use this inventory (0 = no limit) | ||
*2: [[Number]] - Limit for role assigned to given loadout (0 = no limit) | *2: [[Number]] - Limit for role assigned to given loadout (0 = no limit) | ||
**''Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.'' | |||
**''If the limit definition for role is called multiple times with different numbers, then the highest number is used.'' | |||
| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value | | [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value |
Revision as of 23:05, 24 June 2018
Description
- Description:
- Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, inventoryParams] call BIS_fnc_addRespawnInventory;
- Parameters:
- target: Receiver of the respawn loadout
- Namespace - use missionNamespace to add the loadout to everyone
- Side
- Group
- Object
- 0: String - CfgRespawnInventory class
- 1: Number - Number of players who can use this inventory (0 = no limit)
- 2: Number - Limit for role assigned to given loadout (0 = no limit)
- Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
- If the limit definition for role is called multiple times with different numbers, then the highest number is used.
Examples
- Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
- Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;
Additional Information
Notes
-
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