Loading Screens – Arma 3
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Revision as of 17:44, 14 December 2018
Arma 3 loading screens composes of two main sections:
- Map - based on currently loaded world; full screen. Configured in world config, cannot be changed in mission.
- Mission - previews currently loaded mission; fixed size. Configured in mission.
Mission Configuration
author = "John Doe"; // Author onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha) onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description loadScreen = "loadScreen_ca.paa"; // Preview picture class Header { gameType = Coop; // MP mission type };
Image
- Must be in PAA file format.
- 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
- Ideally 1024x512 pixels.
World Configuration
class CfgWorlds { class Stratis: CAWorld { author = "Bohemia Interactive"; // Author description = "Stratis"; // World name pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture // Loading texts displayed on the bottom of the loading screen (picked randomly) loadingTexts[]= { "Area of Stratis is 19.3 square kilometers.", "Stratis is of volcanic origin, with many rocks and crevices.", "Kamino Firing Range uses remnants of the nearby old Kamino village as a target area." }; }; };
Image
- Must be in PAA file format.
- 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.