allDeadMen: Difference between revisions
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m (Bot: Reverted to revision 92408 by pierremgi on 2015-10-15T02:17:16Z) |
m (template:command argument fix) |
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Line 12: | Line 12: | ||
| '''allDeadMen''' |= Syntax | | '''allDeadMen''' |= Syntax | ||
| [[Array]] |= | | [[Array]] |RETURNVALUE= | ||
|x1= <code>{ deleteVehicle _x } forEach allDeadMen; | |x1= <code>{ deleteVehicle _x } forEach allDeadMen; | ||
</code>|= | </code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[allDead]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]] |= | | [[allDead]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:28, 7 April 2019
Description
- Description:
- Return a list of dead units including agents. Dead unit might be inside vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- allDeadMen
- Return Value:
- Array
Examples
- Example 1:
{ deleteVehicle _x } forEach allDeadMen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17 Oct, 2009
- Pierre MGI
-
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
Use the configfile "side" instead:
0 = [] spawn {while {true} do {sleep 0.1;
_westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;
hintSilent format ["East killed: %1",_westScore]};};