selectNoPlayer: Difference between revisions
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Killzone Kid (talk | contribs) (redundant note) |
m (template:command argument fix) |
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Line 12: | Line 12: | ||
| '''selectNoPlayer''' |= Syntax | | '''selectNoPlayer''' |= Syntax | ||
|p1= |= | |p1= |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
Line 34: | Line 34: | ||
[[selectPlayer]] _noPlayer; | [[selectPlayer]] _noPlayer; | ||
[[hint]] [[str]] [[player]]; //L Charlie 4-3:1 (KK)</code> | [[hint]] [[str]] [[player]]; //L Charlie 4-3:1 (KK)</code> | ||
|= | |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[selectPlayer]] |= | | [[selectPlayer]] |SEEALSO= | ||
| mp=Works only in Single Player |= | | mp=Works only in Single Player |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:36, 7 April 2019
Description
- Description:
- Switches player to no unit, makes player return objNull. SP only, the command is completely ignored in MP.
- Multiplayer:
- Works only in Single Player
- Groups:
- Uncategorised
Syntax
- Syntax:
- selectNoPlayer
- Return Value:
- Nothing
Examples
- Example 1:
- Single player:
selectNoPlayer; hint str player; //<NULL-object>
Rough multiplayer emulation:_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK)
Additional Information
- See also:
- selectPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted 09:48, 15 October 2010 (CEST)
- Worldeater
- Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.