setDetailMapBlendPars: Difference between revisions

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| '''setDetailMapBlendPars''' [fullDetail, noDetail] |= Syntax
| '''setDetailMapBlendPars''' [fullDetail, noDetail] |= Syntax


|p1= [fullDetail, noDetail]: [[Array]]  |= PARAMETER1
|p1= [fullDetail, noDetail]: [[Array]]  |PARAMETER1=  


|p2= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail  |= PARAMETER2
|p2= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail  |PARAMETER2=  


|p3= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off |= PARAMETER3
|p3= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off |PARAMETER3=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




|x1= <code>[[setDetailMapBlendPars]] [20, 50];</code>|= EXAMPLE1
|x1= <code>[[setDetailMapBlendPars]] [20, 50];</code>|EXAMPLE1=  
|x2= <code>[[setDetailMapBlendPars]] ([[if]] ([[currentWeapon]] [[player]] [[in]] [
|x2= <code>[[setDetailMapBlendPars]] ([[if]] ([[currentWeapon]] [[player]] [[in]] [
"Binocular",
"Binocular",
Line 31: Line 31:
{[20,50]}
{[20,50]}
]);
]);
</code>|= EXAMPLE2
</code>|EXAMPLE2=  


____________________________________________________________________________________________
____________________________________________________________________________________________


|[[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]]  |= SEEALSO
|[[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]]  |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 10:37, 7 April 2019

Hover & click on the images for description

Description

Description:
Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <= fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.
Groups:
Uncategorised

Syntax

Syntax:
setDetailMapBlendPars [fullDetail, noDetail]
Parameters:
[fullDetail, noDetail]: Array
fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
noDetail: Number - threshold distance in metres after which the texture detail will be switched off
Return Value:
Nothing

Examples

Example 1:
setDetailMapBlendPars [20, 50];
Example 2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);

Additional Information

See also:
setViewDistanceviewDistancesetTerrainGridgetObjectViewDistancesetObjectViewDistance

Notes

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Notes

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