setGroupOwner: Difference between revisions
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| group '''setGroupOwner''' clientID |= Syntax | | group '''setGroupOwner''' clientID |= Syntax | ||
|p1= group: [[Group]] - |= | |p1= group: [[Group]] - |PARAMETER1= | ||
|p2= clientID: [[Number]] - clientID of the new [[owner]] |= | |p2= clientID: [[Number]] - clientID of the new [[owner]] |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>_localityChanged = _someGroup [[setGroupOwner]] ([[owner]] _playerObject);</code>|= | |x1= <code>_localityChanged = _someGroup [[setGroupOwner]] ([[owner]] _playerObject);</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[owner]], [[setOwner]], [[groupOwner]] |= | | [[owner]], [[setOwner]], [[groupOwner]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:37, 7 April 2019
Description
- Description:
- Changes the ownership of a group (and all its units) to a given client. Group leader can't be a player. Only works when called from a server. Returns true if locality was changed. For agents use setOwner command.
- Groups:
- Uncategorised
Syntax
- Syntax:
- group setGroupOwner clientID
- Parameters:
- group: Group -
- clientID: Number - clientID of the new owner
- Return Value:
- Boolean
Examples
- Example 1:
_localityChanged = _someGroup setGroupOwner (owner _playerObject);
Additional Information
- See also:
- ownersetOwnergroupOwner
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 30, 2015 - 12:49 (UTC)
- IT07
- In ArmA3 1.48, setGroupOwner does NOT work if group has no units