underwater: Difference between revisions
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m (template:command argument fix) |
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| '''underwater''' object |= Syntax | | '''underwater''' object |= Syntax | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>_isUnderwater = [[underwater]] [[player]];</code>|= | |x1= <code>_isUnderwater = [[underwater]] [[player]];</code>|EXAMPLE1= | ||
|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|= | |x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>|EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isTouchingGround]], [[isAbleToBreathe]] |= | | [[isTouchingGround]], [[isAbleToBreathe]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:38, 7 April 2019
Description
- Description:
- Return whether object is fully underwater. From Arma 3 v1.66, this also works for units.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_isUnderwater = underwater player;
- Example 2:
_isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
- isTouchingGroundisAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 2, 2017 - 18:08 (UTC)
- Killzone Kid
- This is still quite buggy and not always reliable. Code in Example 2 is a good alternative.