BIS fnc diagAnim: Difference between revisions

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*'''animChanged''' - When action is performed (only to debug.log)
*'''animChanged''' - When action is performed (only to debug.log)
*'''animDone''' - When animation chain that was started by action is finished (only to debug.log)
*'''animDone''' - When animation chain that was started by action is finished (only to debug.log)
*'''animStateChanged''' - Each animation state changes(debug.log + globalchat).|= Description
*'''animStateChanged''' - Each animation state changes(debug.log + globalchat).|DESCRIPTION=


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|  [target] call [[BIS_fnc_diagAnim]] |= Syntax
|  [target] call [[BIS_fnc_diagAnim]] |SYNTAX=
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|p1= target: [[Object]] - (Optional, default [[player]]) - The unit whose animation should be logged "|= Parameter 1
|p1= target: [[Object]] - (Optional, default [[player]]) - The unit whose animation should be logged "|= Parameter 1


| [[Nothing]]|= Return value
| [[Nothing]]|RETURNVALUE=
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|[[:Category:Function Group: Diagnostic|Diag functions]]|= See also
|[[:Category:Function Group: Diagnostic|Diag functions]]|SEEALSO=
}}
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<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>

Revision as of 11:27, 7 April 2019

Hover & click on the images for description

Description

Description:
Displays or logs animation states:
  • animChanged - When action is performed (only to debug.log)
  • animDone - When animation chain that was started by action is finished (only to debug.log)
  • animStateChanged - Each animation state changes(debug.log + globalchat).
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target] call BIS_fnc_diagAnim
Parameters:
target: Object - (Optional, default player) - The unit whose animation should be logged "
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_diagAnim;

Additional Information

See also:
Diag functions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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