BIS fnc isInFrontOf: Difference between revisions
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| Check if an object is in front of another object (in the front 180°) |= | | Check if an object is in front of another object (in the front 180°) |DESCRIPTION= | ||
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| [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] |= | | [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] |SYNTAX= | ||
|p1= reference: [[Object]] - the reference object |= Parameter 1 | |p1= reference: [[Object]] - the reference object |= Parameter 1 | ||
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|p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference'' |= Parameter 3 | |p3= offset: [[Number]] - (Optional, default 0) allows to check from ''offset'' meters in front of (positive), or behind (negative) ''reference'' |= Parameter 3 | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
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| [[getRelDir]] |= | | [[getRelDir]] |SEEALSO= | ||
}} | }} | ||
Revision as of 11:29, 7 April 2019
Description
- Description:
- Check if an object is in front of another object (in the front 180°)
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [reference, checked, offset] call BIS_fnc_isInFrontOf
- Parameters:
- reference: Object - the reference object
- checked: Object - the object that has to be in front of reference
- offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
- Return Value:
- Boolean
Examples
- Example 1:
_isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;
Additional Information
- See also:
- getRelDir
Notes
-
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