atan2: Difference between revisions
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| x '''atan2''' y |SYNTAX= | | x '''atan2''' y |SYNTAX= | ||
|p1= x: [[Number]] |= | |p1= x: [[Number]] |PARAMETER1= | ||
|p2= y: [[Number]] |= | |p2= y: [[Number]] |PARAMETER2= | ||
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|x1= <code>_xy = [5,3]; | |x1= <code>_xy = [5,3]; | ||
_degrees = (_xy [[select]] 0) [[atan2]] (_xy [[select]] 1); //59.0362</code>|= | _degrees = (_xy [[select]] 0) [[atan2]] (_xy [[select]] 1); //59.0362</code>|EXAMPLE1= | ||
|x2= Get direction from _obj1 to _obj2:<code>_vd = [[getPosASL]] _obj2 [[vectorDiff]] [[getPosASL]] _obj1; | |x2= Get direction from _obj1 to _obj2:<code>_vd = [[getPosASL]] _obj2 [[vectorDiff]] [[getPosASL]] _obj1; | ||
_dir = (_vd [[select]] 0) [[atan2]] (_vd [[select]] 1); //_dir range from -180 to +180 | _dir = (_vd [[select]] 0) [[atan2]] (_vd [[select]] 1); //_dir range from -180 to +180 | ||
[[if]] (_dir < 0) [[then]] {_dir = 360 + _dir}; //_dir range from 0 to 360</code>|= | [[if]] (_dir < 0) [[then]] {_dir = 360 + _dir}; //_dir range from 0 to 360</code>|EXAMPLE2= | ||
|x3= Get relative direction from _obj1 to _obj2:<code>_xy = _obj1 [[worldToModel]] [[getPosASL]] _obj2; | |x3= Get relative direction from _obj1 to _obj2:<code>_xy = _obj1 [[worldToModel]] [[getPosASL]] _obj2; | ||
_dir = (_xy [[select]] 0) [[atan2]] (_xy [[select]] 1); //_dir range from -180 to +180 | _dir = (_xy [[select]] 0) [[atan2]] (_xy [[select]] 1); //_dir range from -180 to +180 | ||
[[if]] (_dir < 0) [[then]] {_dir = 360 + _dir}; //_dir range from 0 to 360</code>|= | [[if]] (_dir < 0) [[then]] {_dir = 360 + _dir}; //_dir range from 0 to 360</code>|EXAMPLE3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:28, 7 April 2019
Description
- Description:
- ArcTangent of x/y. Used to determine the angle of a vector [x,y]. Result in Degrees between -180 and 180.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_xy = [5,3]; _degrees = (_xy select 0) atan2 (_xy select 1); //59.0362
- Example 2:
- Get direction from _obj1 to _obj2:
_vd = getPosASL _obj2 vectorDiff getPosASL _obj1; _dir = (_vd select 0) atan2 (_vd select 1); //_dir range from -180 to +180 if (_dir < 0) then {_dir = 360 + _dir}; //_dir range from 0 to 360
- Example 3:
- Get relative direction from _obj1 to _obj2:
_xy = _obj1 worldToModel getPosASL _obj2; _dir = (_xy select 0) atan2 (_xy select 1); //_dir range from -180 to +180 if (_dir < 0) then {_dir = 360 + _dir}; //_dir range from 0 to 360
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 08:00, 18 November 2009
- KeV
-
To get the direction of an object from the player:
_dir = ((getPos _obj select 0) - (getPos player select 0)) atan2 ((getPos _obj select 1) - (getPos player select 1)); //_dir will be from -180 to 180.
If positive values are needed then use:if (_dir < 0) then {_dir = _dir + 360};
Or just use BIS_fnc_dirTo directly.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Math
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters