BIS fnc endMissionServer: Difference between revisions
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* "GroupScore" - show "YOUR GROUP WON" to group with largest score | * "GroupScore" - show "YOUR GROUP WON" to group with largest score | ||
* "PlayerScore" - show "YOU WON" to player with largest score | * "PlayerScore" - show "YOU WON" to player with largest score | ||
|= | |PARAMETER1= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>"SideScore" [[call]] [[BIS_fnc_endMissionServer]];</code>|= | |x1= <code>"SideScore" [[call]] [[BIS_fnc_endMissionServer]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:29, 7 April 2019
Description
- Description:
- Ends the mission properly for all players in a multiplayer environment.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- endType call BIS_fnc_endMissionServer
- Parameters:
- endType: String - class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:- "EveryoneWon" - show "MISSION COMPLETED" to everyone
- "EveryoneLost" - show "MISSION FAILED" to everyone
- "SideScore" - show "YOUR SIDE WON" to side with largest score
- "GroupScore" - show "YOUR GROUP WON" to group with largest score
- "PlayerScore" - show "YOU WON" to player with largest score
- Return Value:
- Boolean
Examples
- Example 1:
"SideScore" call BIS_fnc_endMissionServer;
Additional Information
Notes
-
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Notes
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