BIS fnc sceneSetBehaviour: Difference between revisions
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| Enables / disables a specific set of AI units, usable for cutscenes. |= | | Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION= | ||
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| param call [[BIS_fnc_sceneSetBehaviour]]; |= | | param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX= | ||
|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|= | |p1= [[String]] - String to toggle AI ("enableAI","disableAI")|PARAMETER1= | ||
|p2= [[Array]] - AI units that should be affected by function. |= | |p2= [[Array]] - AI units that should be affected by function. |= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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| [[disableAI]], [[enableAI]], [[enableSimulation]] |= | | [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO= | ||
}} | }} |
Revision as of 14:33, 7 April 2019
Description
- Description:
- Enables / disables a specific set of AI units, usable for cutscenes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_sceneSetBehaviour;
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Nothing
Examples
- Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- disableAIenableAIenableSimulation
Notes
-
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