BIS fnc sceneSetBehaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Can't be of type group.Typed off description but it's lacking.)
m (template:command argument fix)
Line 8: Line 8:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Enables / disables a specific set of AI units, usable for cutscenes. |= Description
| Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| param call [[BIS_fnc_sceneSetBehaviour]]; |= Syntax
| param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX=


|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|= Parameter 1
|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|PARAMETER1=
|p2= [[Array]] - AI units that should be affected by function. |=
|p2= [[Array]] - AI units that should be affected by function. |=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 22: Line 22:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[disableAI]], [[enableAI]], [[enableSimulation]] |= See also
| [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO=


}}
}}

Revision as of 14:33, 7 April 2019


Hover & click on the images for description

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section