camSetTarget: Difference between revisions

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m (Bot: Reverted to revision 86868 by killzone_kid on 2014-12-11T23:45:36Z)
m (template:command argument fix)
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| Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. |= Description
| Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. |DESCRIPTION=
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| camera '''camSetTarget''' target |= Syntax
| camera '''camSetTarget''' target |SYNTAX=


|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=


|p2= target: [[Object]] - target location |= Parameter 2
|p2= target: [[Object]] - target location |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=


|s2= camera '''camSetTarget''' position|= Alternative Syntax
|s2= camera '''camSetTarget''' position|= Alternative Syntax


|p21= camera: [[Object]] - object of type "camera" |= Parameter 1
|p21= camera: [[Object]] - object of type "camera" |PARAMETER1=


|p22= position: [[Array]] - target location - [[Position]]  |= Parameter 2
|p22= position: [[Array]] - target location - [[Position]]  |PARAMETER2=


|r2= [[Nothing]] |= Return value
|r2= [[Nothing]] |RETURNVALUE=


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|x1= <code>_camera [[camSetTarget]] [[player]];</code> |= Example 1
|x1= <code>_camera [[camSetTarget]] [[player]];</code> |EXAMPLE1=
|x2= <code>_camera [[camSetTarget]] [2540,1503,26];</code> |= Example 2
|x2= <code>_camera [[camSetTarget]] [2540,1503,26];</code> |EXAMPLE2=
|x3= <code>_cam = "camera" [[camCreate]] ([[player]] [[modelToWorld]] [0,100,10]);
|x3= <code>_cam = "camera" [[camCreate]] ([[player]] [[modelToWorld]] [0,100,10]);
_cam [[camSetTarget]] [[player]];
_cam [[camSetTarget]] [[player]];
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_cam [[cameraEffect]] ["internal", "back"];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 1;
_cam [[camCommit]] 1;
[[player]] [[setRandomLip]] [[true]];</code> |= Example 2
[[player]] [[setRandomLip]] [[true]];</code> |EXAMPLE2=
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| [[camCreate]], [[camTarget]] |= See also
| [[camCreate]], [[camTarget]] |SEEALSO=


}}
}}

Revision as of 14:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted.
Groups:
Uncategorised

Syntax

Syntax:
camera camSetTarget target
Parameters:
camera: Object - object of type "camera"
target: Object - target location
Return Value:
Nothing

Alternative Syntax

Syntax:
camera camSetTarget position
Parameters:
camera: Object - object of type "camera"
position: Array - target location - Position
Return Value:
Nothing

Examples

Example 1:
_camera camSetTarget player;
Example 2:
_camera camSetTarget [2540,1503,26];
Example 3:
_cam = "camera" camCreate (player modelToWorld [0,100,10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;

Additional Information

See also:
camCreatecamTarget

Notes

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Notes

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