commandWatch: Difference between revisions
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| Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target |= | | Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target |DESCRIPTION= | ||
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| unitName(s) '''commandWatch''' position |= | | unitName(s) '''commandWatch''' position |SYNTAX= | ||
|p1= unitName(s): [[Object]] or [[Array]]|= | |p1= unitName(s): [[Object]] or [[Array]]|PARAMETER1= | ||
|p2= position: [[Array]] - format [[Position]] |= | |p2= position: [[Array]] - format [[Position]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|s2= unitName(s) '''commandWatch''' ''target'' |= | |s2= unitName(s) '''commandWatch''' ''target'' |SYNTAX= | ||
|p21= unitName(s): [[Object]] or [[Array]] |= | |p21= unitName(s): [[Object]] or [[Array]] |PARAMETER1= | ||
|p22= target: [[Object]] |= | |p22= target: [[Object]] |PARAMETER2= | ||
|r2= [[Nothing]] |= | |r2= [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>_soldierOne commandWatch [[markerPos]] "MarkerMoveOne"</code> |= | |x1= <code>_soldierOne commandWatch [[markerPos]] "MarkerMoveOne"</code> |EXAMPLE1= | ||
|x2= <code>[s1,s2] commandWatch [[player]]</code> |= | |x2= <code>[s1,s2] commandWatch [[player]]</code> |EXAMPLE2= | ||
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| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.|= | | mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.|= | ||
| [[doWatch]], [[lookAt]] |= | | [[doWatch]], [[lookAt]] |SEEALSO= | ||
}} | }} |
Revision as of 14:35, 7 April 2019
Description
- Description:
- Orders the unit(s) to watch the given position or target (via the radio). Use objNull as the target to order a unit to stop watching a position/target
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName(s) commandWatch position
- Parameters:
- unitName(s): Object or Array
- position: Array - format Position
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unitName(s) commandWatch target
- Parameters:
- unitName(s): Object or Array
- target: Object
- Return Value:
- Nothing
Examples
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Groups
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters