engineOn: Difference between revisions
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| Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]]. | | Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]]. | ||
NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. |= | NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| vehicle '''engineOn''' state |= | | vehicle '''engineOn''' state |SYNTAX= | ||
|p1= vehicle: [[Object]] |= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= state: [[Boolean]] - true to turn the engine on, false to turn it off |= | |p2= state: [[Boolean]] - true to turn the engine on, false to turn it off |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code> |= | |x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code> |EXAMPLE1= | ||
|x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; }; | |x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; }; | ||
[[vehicle]] [[player]] [[engineOn]] [[true]];</code> |= | [[vehicle]] [[player]] [[engineOn]] [[true]];</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isEngineOn]] |= | | [[isEngineOn]] |SEEALSO= | ||
}} | }} |
Revision as of 14:38, 7 April 2019
Description
- Description:
- Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is local. NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle engineOn state
- Parameters:
- vehicle: Object
- state: Boolean - true to turn the engine on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
- Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;
Additional Information
- See also:
- isEngineOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 25, 2014 - 22:27 (EST)
- Benargee
-
To switch engine off can also use setFuel and fuel:
private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas;
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.90
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters